<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Guild Merchant](Guild%20Merchant.md)** # Cash Infusion <small>(Level 2)</small> > [!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Artificial](Artificial.md)*, *[Tactics](Tactics.md)*, *[Supernatural](Supernatural.md)* | >|**Cost**| 1 [APC](Action%20Point%20Cost.md) | >|**Range**|30 ft.| >|**Target**|1 Ally| The Guild Merchant selects an ally within range. The Guild Merchant may spend Gold (Or the local currency) to heal that ally. The amount healed is equal to 1 hit point per 10 gold spent. This healing takes the form of a golden light as the currency is mixed with the Guild Merchant's natural [Doubt](Prism/Classes/Continental%20Classes/Corvanis/Class%20Features/Doubt.md).