<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Classes](Prism%20Classes.md) / [Guild Merchant](Guild%20Merchant.md)**
# Cash Infusion <small>(Level 2)</small>
> [!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**|*[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Artificial](Artificial.md), [Supernatural](Supernatural.md), [Tactics](Tactics.md)* |
>|**Cost**| 1 [APC](Action%20Point%20Cost.md) |
>|**Range**|30 ft.|
>|**Target**|1 Ally|
The [Guild Merchant](Guild%20Merchant.md) selects an ally within range. The Guild Merchant may spend Gold (Or the local currency) to heal that ally. The amount healed is equal to 1 Hit Point per 10 gold spent.
This healing takes the form of a golden light as the currency is mixed with the Guild Merchant's natural [Doubt](Prism/Classes/Continental%20Classes/Corvanis/Class%20Features/Doubt.md).