<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Leymage](Leymage.md)** # Leylinic Tap <small>(Level 1)</small> > [!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**| *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Depower](Depower.md)*, *[Empower](Empower.md)*, *[Prismatic](Prismatic.md)* | A Leymage **must** choose this ability as one of its starting abilities. A Leymage does not have a Color of [Mana](Mana.md). Their spells are colorless. They may by spending a point of [Doubt](Prism/Classes/Continental%20Classes/Corvanis/Class%20Features/Doubt.md) to tap into the Leyline of the area they are within, and they receive a random Color of magic from the flows of mana that they have not gained from this ability. This Color lasts for the entirety of the combat. This can allow the Leymage to have more then one Color of Mana. If they do, they may cast a spell with a base Color and add the Hue effects of other Colors as they wish. At the end of combat these effects fade. A Leymage's spells cannot be affected by [Spell Augments](Spell%20Augment.md).