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**[Home Page](Home%20Page.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Solitaire](Solitaire.md)**
# Taunt <small>(Level 1)</small>
> [!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**| *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Afflict](Afflict.md)*|
>|**Cost**| 1 [APC](Action%20Point%20Cost.md)|
>|**Range**|20 ft.|
>|**Target**|1 Enemy|
The Solitaire selects an enemy that it can see in range. That enemy must make an an opposed check against the Solitaire. The Solitaire uses their [Cunning](Cunning.md) or [Prowess](Prowess.md) against the enemy's [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the Solitaire wins, the target gains Tier III [Taunt](Prism/Glossary/Keywords/Afflictions/Mundane/Taunt.md).