<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Home Page](Home%20Page.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Shinobi](Shinobi.md)**
# Shinobi Tools <small>(Level 2)</small>
> [!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**|*[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Artificial](Artificial.md)*|
As long as the Shinobi is [Supplied](Supplied.md), they may implement the following abilities. They only have a total number of uses of these listed abilities equal to 1 plus their [Initiative](Initiative.md), [Stamina](Stamina.md) or [Tenacity](Tenacity.md). These uses refresh on a Long Rest:
- **Firestarter** - Allows a fire to be started at a point after a 1 minute countdown.
- **Grapple and Line** - Extends the range of a use of [Jaunt](Jaunt%20(Shinobi).md), multiplying it by 1 + the Shinobi's [Spirit](Spirit.md).
- **Poison Dart** - As the Consumable.
- **Smoke Bomb** - As the Consumable.
- **Water Reed** - Allows water breathing for 1 hour while in shallow water.