<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** # <center>Aesir</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Continent| **Whyxxstar** | >|Attribute Choices|STR/CON/WIS| ### [Runes](Runes.md) Characters from [Whyxxstar](Whyxxstar.md) gain a resource pool called Runes. This resource pool represents the ancient words of power from the Jotun language that permeate their culture. Characters with Runes can tap into this resource pool to do the following: - Increase a spell's damage die by 1 step. - Add Tier I of an [Elemental](Elemental.md) [Affliction](Affliction.md) to the next weapon attack they make. This fades after the attack. - Gain [Resistance](Resistance.md) on an ability used by a Martial class. The maximum amount of Runes a character has is equal to the number of [Character Paths](Character%20Paths.md) they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest. ### [Augment Specialist](Augment%20Specialist.md) <small>(Level 1)</small> This character gains a [Spell Augment](Spell%20Augment.md). It gains another of these augments at level 3, 6, and 9. ### [Runic Augmentation](Runic%20Augmentation%20(Aesir).md) <small>(Level 1)</small> Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Prismatic](Prismatic.md)* Whenever the Aesir would prepare their [Runes](Runes.md) for the day, they may assign a Color to each of them. Whenever the Aesir uses their [Runes](Runes.md) to augment their spells or to fuel an ability that casts a spell, they also add the Hue effect of the color the Rune possesses to that spell. ### [Truth of Mana](Truth%20of%20Mana.md) <small>(Level 1)</small> Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Supernatural](Supernatural.md)* An Aesir **must** select this ability as one of their starting abilities. The Aesir uses their highest physical attribute instead of their highest mental. This form of casting is unstable, as it forces mana from the land using the Aesir’s body. As such, the Aesir does not gain 1 [Mana](Mana.md) at the start of each round like other spellcasters. ### [Wrath of Yggdrasil](Wrath%20of%20Yggdrasil.md) <small>(Level 2)</small> Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Attack](Attack.md)*, *[Economy](Economy.md)*, *[Empower](Empower.md)* APC – Base Weapon Cost Optional Cost – 1 [Rune](Runes.md) Target - 1 Enemy Range – Weapon’s Range The Aesir attacks an enemy. If that attack hits, the Aesir gains 1 point of [Mana](Mana.md). This can only occur a number of times per round equal to the Aesir’s [Authority](Authority.md), [Competence](Competence.md) or [Prowess](Prowess.md). If the optional cost was paid, that enemy takes additional Force damage on the weapon attack equal to the amount of mana the Aesir currently has. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Seer Shaping](Seer%20Shaping.md) <small>(Level 4)</small> Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Afflict](Afflict.md)* Whenever an enemy would fail a Saving Throw or contested attribute check against a spell controlled by the Aesir, that enemy is afflicted with Tier I [Marked](Marked.md). If the Aesir would be at maximum [Mana](Mana.md) whenever they attack an enemy whom is afflicted by the [Marked](Marked.md) affliction, that Mark is consumed, and the Aesir gains 1 [Rune](Runes.md). ### [Asgardian Steel](Asgardian%20Steel.md) <small>(Level 5)</small> Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Empower](Empower.md)*, *[Imbue](Imbue.md)* Whenever the Aesir would spend a [Rune](Runes.md) to augment spell or to imbue an attack, they may also benefit from these two effects they did not choose. The Tier of the [Elemental](Elemental.md) effect is equal to the Aesir’s [Authority](Authority.md), [Competence](Competence.md) or [Prowess](Prowess.md). ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Biifrost Surge](Biifrost%20Surge.md) <small>(Level 7)</small> Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Economy](Economy.md)*, *[Empower](Empower.md)*, *[Imbue](Imbue.md)* Whenever the Aesir would use the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core action, they regain a spent [Rune](Runes.md). They are also imbued with an effect dependent on the color of magic that [Rune](Runes.md) possessed, the Tier of this effect is equal to the Aesir’s [Authority](Authority.md), [Competence](Competence.md) or [Prowess](Prowess.md). Each use of this ability increases the [APC](Action%20Point%20Cost.md) of the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core action by 1. These effects and cost increase fade when combat ends. - <font color="#5218fa">Indigo</font> - [Fury](Prism/Glossary/Keywords/Imbuements/Magic/Fury.md) - <font color="#0000ff">Blue</font> - [Anchored](Anchored.md) - <font color="#008000">Green</font> - [Regeneration](Regeneration.md) - <font color="#ffff00">Yellow</font> - [Haste](Haste.md) - <font color="#ffa500">Orange</font> - [Blessed](Blessed.md) - <font color="#ff0000">Red</font> - [Warded](Warded.md) - <font color="#ee82ee">Violet</font> - [Saturated](Saturated.md) ### [Runic Blessing](Runic%20Blessing.md) <small>(Level 8)</small> Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Artificial](Artificial.md)*, *[Supernatural](Supernatural.md)* The Aesir has the capacity and control over their [Runes](Runes.md) that they can use them to infuse their allies with them. By using a Rune, they may take that rune and use it to apply an [Elemental](Elemental.md) (Any) effect on their allies weapons, that activate at the start of the next combat. These weapons maintain that effect for 1 minute, and the Tier of this effect is equal to the Aesir’s [Authority](Authority.md), [Competence](Competence.md) or [Prowess](Prowess.md). Should more then one Aesir attempt these effects, they stack, but use the lowest [Authority](Authority.md), [Competence](Competence.md) or [Prowess](Prowess.md) between all the Aesir's using this ability to determine the Tier. ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [Valhalla Calling](Valhalla%20Calling.md) <small>(Level 10)</small> Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)* Whenever the Aesir would spend a [Rune](Runes.md), they may revive an unconscious or dead ally within 30 ft. This restores them to 1 Hit Point. If the Aesir would go unconscious, defeated or killed, they may spend a Rune to instead go to 1 Hit Point. The number of times the Aesir can use either of these abilities is equal to the Aesir’s [Authority](Authority.md), [Competence](Competence.md) or [Prowess](Prowess.md).