<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** # <center>Berserker</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Continent| **Whyxxstar** | >|Attribute Choices|STR/CON/WIS| ### [Runes](Runes.md) Characters from [Whyxxstar](Whyxxstar.md) gain a resource pool called Runes. This resource pool represents the ancient words of power from the Jotun language that permeate their culture. Characters with Runes can tap into this resource pool to do the following: - Increase a spell's damage die by 1 step. - Add Tier I of an [Elemental](Elemental.md) [Affliction](Affliction.md) to the next weapon attack they make. This fades after the attack. - Gain [Resistance](Resistance.md) on an ability used by a Martial class. The maximum amount of Runes a character has is equal to the number of [Character Paths](Character%20Paths.md) they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest. ### [Fighting Spirit](Prism/Classes/Continental%20Classes/Whyxxstar/Class%20Features/Berserker/Fighting%20Spirit.md) <small>(Level 1)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Imbue](Imbue.md)*, *[Life](Life.md)* APC - 2 Target - Self Range - Self The Berserker is imbued with Tier III [Renewed](Renewed.md). The Berserker is immediately healed by an amount equal to their current [Renewed](Renewed.md) Tier. This ability cannot be used while the Berserker is afflicted by [Wounded](Wounded.md)/[Shattered](Shattered.md), or while outside of combat. ### [Rage](Prism/Classes/Continental%20Classes/Whyxxstar/Class%20Features/Berserker/Rage.md) <small>(Level 1)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Affect](Affect.md)* APC - 2 Additional Cost – 1 [Rune](Runes.md) Target - Self Range - Self The Berserker gives in to the rage within and begins to push their body to beyond their limits. The Berserker gains Tier III [Rage](Prism/Glossary/Keywords/Imbuements/Mundane/Rage.md). ### [Taunt](Prism/Classes/Continental%20Classes/Whyxxstar/Class%20Features/Berserker/Taunt.md) <small>(Level 1)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Afflict](Afflict.md)* APC - 1 Target - 1 Enemy Range - 20 ft. The Berserker selects an enemy that it can see in range, that enemy must make an an opposed check against the Berserker. The Berserker uses their [Prowess](Prowess.md) or [Vigor](Vigor.md) against the enemy's [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the Berserker wins, the target gains Tier III [Taunt](Prism/Glossary/Keywords/Afflictions/Mundane/Taunt.md). ### [Backlash](Backlash.md) <small>(Level 2)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Economy](Economy.md)*, *[Empower](Empower.md)* Whenever an enemy would attack and deal damage to the Berserker while affected by the [Rage](Prism/Glossary/Keywords/Imbuements/Mundane/Rage.md) condition, they provoke an [Attack of Opportunity](Attack%20of%20Opportunity.md) from the Berserker. The [APC](Action%20Point%20Cost.md) of this attack can be spent in HP instead of action points (Spending HP does not count as taking damage.) ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Jotun Grip](Jotun%20Grip.md) <small>(Level 4)</small> Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Economy](Economy.md)*, *[Supernatural](Supernatural.md)* Whenever the Berserker would spend a [Rune](Runes.md) to empower their weapon with an [Elemental](Elemental.md) affliction, that affliction has its Tier increased by an amount equal to the Berserker’s [Prowess](Prowess.md), [Vigor](Vigor.md), or [Willpower](Willpower.md). It lasts until it fades. ### [Wrath of Sigrun](Wrath%20of%20Sigrun.md) <small>(Level 5)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)* Whenever the Berserker would defeat an enemy, they gain an amount of [Courage](Courage.md) equal to their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Willpower](Willpower.md). ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Might of Thor](Might%20of%20Thor.md) <small>(Level 7)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)*, *[Imbued](Imbue.md)* Whenever the Berserker would spend their [Runes](Runes.md), one of their weapons is imbued with [Keen](Keen.md), the Tier of which is equal to the Berserker’s [Prowess](Prowess.md), [Vigor](Vigor.md), or [Willpower](Willpower.md). This effect lasts until the Berserker critically hits with that weapon. ### [Song and Story](Song%20and%20Story.md) <small>(Level 8)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Downtime](Downtime.md)*, *[Supernatural](Supernatural.md)* The Berserker has built enough of their own legend that now when they rest from an adventure, it is as though heaven itself carouses with them. The Berserker gains an augmented [[Carouse]] action. When used, the GM decides feats of strengths, stories and songs that are performed during this time. Depending on how well the party does, the Berserker may be granted a blessing by the deities of the Midgard pantheon. The blessing is decided by the GM. ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [Till Ragnarok](Till%20Ragnarok.md) <small>(Level 10)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)* The Berserker is [Immune](Immunity.md) to Final Injury rolls. The Berserker continues to fight until their injuries prevent them from doing so. A Berserker defeated in this way is killed.