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**[Home Page](Home%20Page.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Cabalist](Cabalist.md)**
# Death-Knell <small>(Level 4)</small>
>[!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**|*[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)*|
>|**Cost**| 3 [APC](Action%20Point%20Cost.md)|
>|**Range**|30 ft.|
>|**Target**|1 Enemy|
The Cabalist summons a call to death on all enemies in the area. Enemies must make an opposed attribute check. The Cabalist may use their [Cunning](Cunning.md), [Guile](Guile.md) or [Wit](Wit.md). The enemy uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the Cabalist succeeds, that enemy is afflicted with [Seep](Seep.md), the tier of which is equal to the Cabalist's [Spirit](Spirit.md).
If that enemy is already afflicted with [Seep](Seep.md), the damage of [Seep](Seep.md) is activated. If that enemy also has the [Wounded](Wounded.md)/[Shattered](Shattered.md) affliction, all enemies in the area take the [Seep](Seep.md) damage instead.