<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Cleric](Cleric.md)** # Inscription <small>(Level 1)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Economy](Economy.md)*| The Cleric can cast a healing spell on an ally, but inscribe it instead as a blessed mark. This inscription triggers and casts the spell for the Cleric on the marked creature whenever the creature would become [Bloodied](Bloodied.md). Spells cast through Inscription's trigger do not cost AP or MP. The Cleric can maintain a number of Inscriptions equal to their [Cunning](Cunning.md), [Sovereignty](Sovereignty.md) or [Willpower](Willpower.md). Inscriptions fade after combat.