<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Cleric](Cleric.md)** # Spirit Call <small>(Level 8)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)*| The Cleric may attempt to revive a dead ally. The amount of mana required to revive said ally is equal to the dead ally's [Spirit](Spirit.md). It takes an amount of time to revive this ally equal to the amount of time it takes to naturally acquire the [Mana](Mana.md). This effect can allow the Cleric to go over their [Mana](Mana.md) limit, but ONLY for the purposes of this ability. Once an ally has been revived this way, they cannot be revived by this ability again for 1 month. This counts for all instances of Spirit Call, even if used by another Cleric. This cannot revive creatures that do not wish to or cannot return to life.