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# <center>Archon (Work in Progress)</center>
>[!infobox|n-th wsmall]
>![[Missing.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
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>|:-:|:-:|
>|Attribute Choices|CON/INT|
### [Arcane Dominion](Arcane%20Dominion.md) <small>(Level 1)</small>
Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*
The [Archon](Archon.md) changes all of the Material Passive of all armors to the Archon’s own Passives. These are the following:
- ***Head*** – Whenever the Archon would cast a spell or use the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core Feature, they may make a spell attack against an enemy within 30 ft. If they do, they deal Force damage equal to twice the [Burden](Burden.md) of this armor.
- ***Shoulder*** – Whenever the Archon would cast a spell or use the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core Feature, they may expel a field of force. This deals Force damage equal to the Burden of this armor piece to all enemies within 10 ft.
- ***Chest*** – Whenever the Archon would cast a spell or use the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core Feature, their armor hardens. For 1 round, the next Injury they would take is negated.
- ***Hands*** – Whenever the Archon would cast a spell or use the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core Feature, weapons they are wielding deal an additional 1d6 Force damage on their next damage roll.
- ***Waist*** – Whenever the Archon would use the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core Feature, they gain 1 Mastery instead of Mana, regardless of how much Mana they would have gained.
- ***Legs*** – Whenever the Archon would cast a spell or use the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core Feature, they may move towards an enemy of their choice equal to their MR.
### [Equipment Specialist](Equipment%20Specialist.md) <small>(Level 1)</small>
The Archon gains an Augment slot (Specialist Action, Martial Stance, etc.) to a qualifying [Armor](Armor.md), [Implements](Implements.md), [Kits](Prism/Armory/Kits/Kits.md), [Shields](Prism%20Shields.md) or [Weapons](Weapons.md).
They gain another one of these slots at levels 3, 6, and 9.
In addition, they gain 4 [Burden](Burden.md).
### [Mana Regalia](Mana%20Regalia.md) <small>(Level 1)</small>
Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Artificial](Artificial.md)*
The Archon gains proficiency with [Heavy Armor](Heavy%20Armor.md). However, the Archon cannot wear armor, as their armor is constructed by their magic. This functions as normal pieces of equipment, except that it requires that the Archon consumes a piece of armor to recreate it for their Mana Regalia. In addition, the Archon uses their [Tenacity](Tenacity.md) instead of [Vigor](Vigor.md) to determine Burden. Special Armor properties are retained in this process.
### [Channel Conduit](Channel%20Conduit.md) <small>(Level 2)</small>
Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Economy](Economy.md)*, *[Imbue](Imbue.md)*
Whenever the Archon would use the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core action, they are imbued with [Warded](Warded.md), the Tier of which is determined by the [Mana](Mana.md) the Archon possesses after the action resolves.
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Infused Stance](Infused%20Stance.md) <small>(Level 4)</small>
Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Imbue](Imbue.md)*
Whenever the Archon would use the [Withstand](Withstand.md) Core action, they may also use the [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) Core Action. [Channel](Prism/Glossary/Core%20Features/Core%20Actions/Channel.md) used in this way does not have an APC.
### [Regalia's Majesty](Regalia's%20Majesty.md) <small>(Level 5)</small>
Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Artificial](Artificial.md)*
Whenever the Archon would be attacked, if they are not at their Maximum [Mana Pool](Mana.md), they gain 1 [Courage](Courage.md). If they are, they may choose to spend ALL of their MP.
If they do, they deal 1d6 Force damage per point of [Mana](Mana.md) spent this way to all enemies within 10 ft. To deal this damage, the Archon must succeed on a contested ability check against these enemies. The Archon must use [Competence](Competence.md), [Initiative](Initiative.md) or [Tenacity](Tenacity.md). Enemies must use [Authority](Authority.md), [Competence](Competence.md) or [Prowess](Prowess.md).
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### [Overload Armament](Overload%20Armament.md) <small>(Level 7)</small>
Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)/[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Artificial](Artificial.md)*, *[Imbue](Imbue.md)*
Target - Object
Range - 30 ft.
The Archon can overload an object or piece of equipment. This increased potency causes the following effects:
- **Armor** - The Armor incurs Tier III [Warded](Warded.md) for 3 Rounds. The amount of mana this costs to overload is equal to the base APC of [Withstand](Withstand.md) of the heaviest piece of armor.
- **Kit** - The Kit incurs Tier III [Enchanted](Enchanted.md) for 3 Rounds to the attributes the Kit uses. The amount of mana this costs to overload is equal to the highest APC cost of using that kit.
- **Shield** - The Shield incurs Tier III [Regeneration](Regeneration.md) for 3 Rounds. The amount of mana this costs to overload is equal to the base APC of [Block](Block.md) for this shield.
- **Weapon** - The Weapon incurs Tier III [Keen](Keen.md) for 3 Rounds. The amount of mana this costs to overload is equal to the base APC of the weapon.
- **Other** - This effect may affect some objects that are out in the world but are not attended. The amount of mana and effects this would have are up to the GM.
### [Summon Workshop](Summon%20Workshop.md) <small>(Level 8)</small>
Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Arcane](Arcane.md)*, *[Rift](Rift.md)*, *[Supernatural](Supernatural.md)*
The Archon has the capacity to summon an arcane workshop in a dimensional pocket. The details, time cost, and mana cost are determined by the GM. This workshop provides a safe place to deconstruct items, repair items, and infuse them for the journey ahead. This grants the special ability for the Archon to extract spell augments from implements to be applied to other items or to be used on spells they cast. Only the Archon can use spell augments this way.
If the character does not have the [Mana Regalia](Mana%20Regalia.md) class feature, it cannot select this feature upon level up.
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### [Spell Reservoir](Spell%20Reservoir.md) <small>(Level 10)</small>
Keywords - *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md)*, *[Arcane](Arcane.md)*, *[Economy](Economy.md)*, *[Supernatural](Supernatural.md)*
The Archon increases its Maximum [Mana Pool](Mana.md) by an amount equal to their [Tenacity](Tenacity.md). In addition, allies that cast spells within 20 ft. of the Archon, may use the Archon's mana in place of their own to cast spells. The Archon starts combat imbued with Tier V [Saturated](Saturated.md).