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**[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
# <center>Bard (Work in Progress)</center>
>[!infobox|n-th wsmall]
>![[Missing.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|Attribute Choices|DEX/CHA|
### [Implement Specialist](Implement%20Specialist.md) <small>(Level 1)</small>
This character gains an Augment to a qualifying [Implement](Implements.md) they are proficient with.
It gains another of these augment at levels 3, 6, and 9.
### [Inspire](Prism/Classes/Core%20Classes/Wanderer/Class%20Features/Bard/Inspire.md) <small>(Level 1)</small>
Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)*, *[Imbue](Imbue.md)*
APC - 3
Additional Cost - 1 [Adrenaline](Adrenaline.md)
Target - 1 Ally
Range - 30 ft.
The Bard selects an ally in range and imbues them with Tier III [Inspired](Inspired.md).
### [Songs](Prism/Classes/Core%20Classes/Wanderer/Class%20Features/Bard/Songs.md) <small>(Level 1)</small>
Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)*
The Bard gains access to [Songs](Prism/Glossary/Songs/Songs.md), and can implement them in battle through any form of artistic representation, whether it be through actual song, instrument, comedy, oration, dance or other forms of expression.
Performing a Song has a myriad of effects dependent on the song type. Song types depicts the parameters of Song completion. The Bard can spend [Adrenaline](Adrenaline.md) on songs to enhance their effects.
The Bard gains [Adrenaline](Adrenaline.md) whenever a song is completed. The amount of [Adrenaline](Adrenaline.md) is based on the complexity of the Song. The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points. [Adrenaline](Adrenaline.md) fades at the end of combat.
The Bard starts their career with 2 Songs. They may learn new ones as they encounter them on their journey or through class features.
### [Lifting Melody](Lifting%20Melody.md) <small>(Level 2)</small>
Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Imbue](Imbue.md)*, *[Supernatural](Supernatural.md)*
Whenever the Bard would expend an [Adrenaline](Adrenaline.md) point, they are imbued with [Renewed](Renewed.md), the Tier of which is equal to the Bard's [Grace](Grace.md), [Guile](Guile.md), or [Sovereignty](Sovereignty.md).
Allies affected by the Bard's [Songs](Prism/Classes/Core%20Classes/Wanderer/Class%20Features/Bard/Songs.md) are imbued with Tier I [Renewed](Renewed.md).
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Camaraderie](Camaraderie.md) <small>(Level 4)</small>
Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Imbue](Imbue.md)*, *[Strategy](Strategy.md)*, *[Supernatural](Supernatural.md)*
APC - 1
Additional Cost - 1 [Adrenaline](Adrenaline.md)
Target - 2 Allies
Range - 30 ft.
The Bard chooses two allies within range, each of those allies are imbued with the [Imbuements](Imbuement.md) that the other has.
### [Troubadour's Gambit](Troubadour's%20Gambit.md) <small>(Level 5)</small>
Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Strategy](Strategy.md)*, *[Supernatural](Supernatural.md)*
At the end of the round, if the Bard has used each of their Action Points to perform a non-repeating action, and has not been dealt damage by an enemy controlled source that round, they are imbued with [Trance](Prism/Glossary/Keywords/Imbuements/Mundane/Trance.md), the Tier of which is equal to the Bard's [Grace](Grace.md), [Presence](Presence.md) or [Resilience](Resilience.md).
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### [Counter Song](Counter%20Song.md) <small>(Level 7)</small>
Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)*
APC - Equal to APC of spell or song targeted
Additional Cost - [Adrenaline](Adrenaline.md) equal to the APC of this ability
Target - Enemy-controlled effect
Range - 60 ft.
The Bard can attempt to use the supernatural nature of their songs to overpower an enemy's magical presence. The Bard may perform a [Dispel](Dispel.md) check against the targeted effect. The Bard uses their [Grace](Grace.md), [Guile](Guile.md), or [Sovereignty](Sovereignty.md). The enemy uses the casting or song attributes of the effect targeted for dispel.
### [Traveling Troupe](Traveling%20Troupe.md) <small>(Level 8)</small>
Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Strategy](Strategy.md)*
The Bard can make performances while traveling to entice merchants, inns, and other such services to avail themselves to the Bard and the party. Such services offer a discount due to the free entertainment, and starts social checks with such characters at one step higher disposition. This does not however affect those that are hostile.
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### [Jack of All Trades](Jack%20of%20All%20Trades.md) <small>(Level 10)</small>
Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Economy](Economy.md)*, *[Supernatural](Supernatural.md)*
The Bard reduces the [APC](Action%20Point%20Cost.md) of the first action of each type they would take during a round by 1. This does not reduce the cost to below 1.