<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Bard](Bard.md)** # Songs <small>(Level 1)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)*| The Bard gains access to [Songs](Prism/Glossary/Songs/Songs.md), and can implement them in battle through any form of artistic representation, whether it be through actual song, instrument, comedy, oration, dance or other forms of expression. Performing a Song has a myriad of effects dependent on the song type. Song types depicts the parameters of Song completion. The Bard can spend [Adrenaline](Adrenaline.md) on songs to enhance their effects. The Bard gains [Adrenaline](Adrenaline.md) whenever a song is completed. The amount of [Adrenaline](Adrenaline.md) is based on the complexity of the Song. The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points. [Adrenaline](Adrenaline.md) fades at the end of combat. The Bard starts their career with 2 Songs. They may learn new ones as they encounter them on their journey or through class features.