<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Drifter](Drifter.md)** # Wanderlust <small>(Level 2)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md)*, *[Imbue](Imbue.md)*| Whenever the Drifter would spend an Action Point to move, they are imbued with one of the following [Imbuements](Imbuement.md) at random: - Tier I [Aided](Aided.md); - Tier I [Alert](Alert.md); - Tier I [Reinforced](Reinforced.md); - Tier I [Renewed](Renewed.md). These imbuements gain [Fading](Fading.md) if they do not have them already and they lose [Stackable](Stackable.md).