<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Gladiator (Work in Progress)</center> >[!infobox|n-th wsmall] >![[Gladiator.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Attribute Choices|STR/DEX| ### [Dual Wield](Prism/Classes/Core%20Classes/Warrior/Class%20Features/Gladiator/Dual%20Wield.md) <small>(Level 1)</small> Whenever the Gladiator wields two weapons, it gains the benefits of both weapons' passives and maneuvers. Attacks made with one of the dual-wielded weapons deal additional damage: +2 if the other weapon is a [[light weapons]] and you attack with a light weapon; +4 if the other weapon is a one-handed weapon and you attack with the one-handed weapon. If wielding a heavy weapon this way, it counts as a heavy weapon. ### [Equipment Specialist](Equipment%20Specialist.md) <small>(Level 1)</small> The Character gains an Augment to a qualifying [[weapons]], [Armor](Armor.md), [Implements](Implements.md), [[kits]] or [Shields](Prism%20Shields.md). It gains another of these augment at levels 3, 6, and 9. ### [Taunt](Taunt%20(Gladiator).md) <small>(Level 1)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Afflict](Afflict.md)* Cost - 1 APC or 1 [Courage](Courage.md) Target - 1 Enemy Range - 20 ft. The Gladiator selects an enemy that it can see within range. That enemy must make an opposed check against the Gladiator. The Gladiator uses their [Authority](Authority.md) or [Competence](Competence.md) against the enemy's [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the Gladiator wins, the target incurs Tier III [Taunt](Prism/Glossary/Keywords/Afflictions/Mundane/Taunt.md). ### [Blade Barrier](Blade%20Barrier.md) <small>(Level 2)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)*, *[Imbue](Imbue.md)* APC - 3 Target - Self Range - Self The Gladiator makes a storm of steel around themselves. The Gladiator imbues Tier III [Aided](Aided.md) and Tier III [Reinforced](Reinforced.md). These last until they fade. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Battle Boast](Battle%20Boast.md) <small>(Level 4)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Afflict](Afflict.md)/[Imbue](Imbue.md)*, *[Attack](Attack.md)*, *[Depower](Depower.md)/[Empower](Empower.md)* APC - Weapon's Base Cost + 1 Target - 1 Enemy Range - Weapon's Range The Gladiator makes an attack against an enemy in range, calling out the enemy's weak family line and other such insults. If this attack hits, the target must make an Opposed check against the Gladiator. The Gladiator uses their [Authority](Authority.md) or [Presence](Presence.md). The target uses their [Presence](Presence.md) or [Resilience](Resilience.md). If the Gladiator wins, the target is afflicted with Tier II [Distracted](Distracted.md), limited to attacking the Gladiator, and the Gladiator is imbued with Tier III [Prepared](Prepared.md). ### [Roar of the Crowd](Roar%20of%20the%20Crowd.md) <small>(Level 5)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Dispel](Dispel.md)*, *[Empower](Empower.md)*, *[Imbue](Imbue.md)* Whenever the Gladiator would be afflicted by [Wounded](Wounded.md) or [Shattered](Shattered.md) in a combat, they ignore a number of those Tiers equal to their [Presence](Presence.md) or [Willpower](Willpower.md). Once the number of Tiers the Gladiator would have gained exceeds these parameters, they gain Tiers of [Wounded](Wounded.md)/[Shattered](Shattered.md) as normal. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Are You Not Entertained?](Are%20You%20Not%20Entertained.md) <small>(Level 7)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Afflict](Afflict.md)* Whenever the Gladiator would [Taunt](Prism/Glossary/Keywords/Afflictions/Mundane/Taunt.md) an enemy, it may instead [Taunt](Prism/Glossary/Keywords/Afflictions/Mundane/Taunt.md) all enemies within 20 ft. The Gladiator has Tier I [Life Drain](Life%20Drain.md) on attacks against enemies afflicted with [Taunt](Prism/Glossary/Keywords/Afflictions/Mundane/Taunt.md). ### [Emperor's Gambit](Emperor's%20Gambit.md) <small>(Level 8)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Afflict](Afflict.md)*, *[Attack](Attack.md)*, *[Economy](Economy.md)* APC - Weapon's Base Cost + 2 Target - 1 Enemy Range - Melee The Gladiator makes an attack against an enemy. If that attack deals damage, the target and the Gladiator have an opposed check. The Gladiator uses [Presence](Presence.md) or [Prowess](Prowess.md) and the Target uses [Presence](Presence.md) or [Prowess](Prowess.md). If the Gladiator wins, the target is afflicted with Tier V [Stunned](Stunned.md). If the Gladiator loses, they are afflicted with Tier V [Stunned](Stunned.md) instead. ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [Incontinens!](Incontinens!.md) <small>(Level 10)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Economy](Economy.md)*, *[Imbue](Imbue.md)* Whenever the Gladiator would critically hit an enemy and defeat them, they are imbued with Tier III [Surged](Surged.md). If this is the third time in a round that this occurs, the Gladiator is imbued with Tier VII [Surged](Surged.md) instead.