<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Pugilist (Work in Progress)</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Attribute Choices|STR/DEX| ### [Body of Iron](Body%20of%20Iron.md) <small>(Level 1)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)* You gain 12 Hit Points per level instead of 8. ### [Grit](Grit%20(Pugilist).md) <small>(Level 1)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)* Whenever you are dealt damage from an attack and you prevent that damage, you store that prevented damage as a damage bonus on your next damage roll. If the next damage roll you make empowered by this ability is an [Unarmed Strike](Unarmed%20Strikes.md), you heal yourself an amount equal to half of the bonus damage dealt this way. ### [Hands of Steel](Hands%20of%20Steel.md) <small>(Level 1)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)* This counts as [Equipment Specialist](Equipment%20Specialist.md), except it can only be applied to [Unarmed Strikes](Unarmed%20Strikes.md). In addition, you treat [Unarmed Strikes](Unarmed%20Strikes.md) as having both Pierce and Cut Disciplines. Your base damage with [Unarmed Strikes](Unarmed%20Strikes.md) is d6 instead of d4. ### [Cross Counter](Cross%20Counter.md) <small>(Level 2)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Economy](Economy.md)*, *[Reaction](Reaction.md)* Whenever an enemy would attack you, you may use this Attack Replacer to make an attack with an [Unarmed Strike](Unarmed%20Strikes.md). If you would hit the attacker, you deal damage as normal if they are within your weapon range. The damage you deal is a penalty to the damage that attack would do. If the attack had [Reach](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md), the weapon loses Reach for the remainder of the combat. If it was a projectile, and you reduce the damage to 0, you may reflect the projectile back at its source, using the same attack parameters. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Combination Attack](Combination%20Attack.md) <small>(Level 4)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)* Whenever you would deal damage with a die type that is different from a die type you have used this turn, you gain 1 [Courage](Courage.md). ### [Iron Soul](Iron%20Soul%20(Pugilist).md)<small>(Level 5)</small> Keyword - *[Magic](Magic.md)*, *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*, *[Empower](Empower.md)* You have [Resistance](Resistance.md) to Spells and Supernatural abilities. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>