<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Classes](Prism%20Classes.md) / [Belltender](Belltender%20(Acrobatics).md)** # Praising Momentum <small>(Level 7)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Divine](Divine.md), [Economy](Economy.md)*| Whenever the [Belltender](Belltender%20(Acrobatics).md) makes an Acrobatics check, if the result of the Acrobatics check is higher than all allies within 10 ft. of the Belltender, all allies are healed an amount of Hit Points equal to the difference of the highest ally's HP and the difference and the Acrobatics roll. The Belltender can only use this effect once per round.