<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Classes](Prism%20Classes.md) / [Converter](Converter%20(Persuasion).md)** # Sheath Salve <small>(Level 4)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Afflict](Afflict.md), [Depower](Depower.md)*| >|**Cost**|3 [APC](Action%20Point%20Cost.md)| >|**Range**|30 ft.| >|**Target**|1 Enemy| The [Converter](Converter%20(Persuasion).md) selects an enemy in range. That enemy is [Marked](Marked.md), the Tier of which is equal to the Converter’s [Grace](Grace.md), [Guile](Guile.md) or [Presence](Presence.md). The enemy has this mark for 1 round. If the enemy should attack an ally, the Mark is expended. If this Mark is expended, the afflicted becomes [Fatigued](Fatigue.md), the Tier of which is equal to the expended Tiers of Marked.