<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Classes](Prism%20Classes.md) / [Proselytizer](Proselytizer%20(History).md)** # Remembrance <small>(Level 1)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Economy](Economy.md), [Heal](Heal.md)*| At the start of the [Proselytizer's](Proselytizer%20(History).md) turn, they are healed by an amount equal to their [Competence](Competence.md), [Cunning](Cunning.md) or [Guile](Guile.md). If the Proselytizer is at maximum HP, they instead gain 1 point of [Mana](Mana.md).