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# <center>Confessor</center>
>[!infobox|n-th wsmall]
>![[Missing.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|Skill| **Insight** |
>|Attribute Choices|INT/CHA|
### [Augment Specialist](Augment%20Specialist.md) <small>(Level 1)</small>
The Confessor gains a [Spell Augment](Spell%20Augment.md).
It gains another of these augments at level 3, 6, and 9.
### [Divine Insistence](Divine%20Insistence.md) <small>(Level 1)</small>
Keywords – *[Divine](Divine.md), [Depower](Depower.md), [Tactics](Tactics.md)*
Whenever the Confessor would cast a spell, they may name a spell. The cost of casting that spell for all creatures within 30 ft. has its [MPC](Mana%20Point%20Cost.md) and [APC](Action%20Point%20Cost.md) increased by an amount equal to the Confessor’s [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). This lasts until the end of the round.
### [Sense Volition](Sense%20Volition.md) <small>(Level 1)</small>
Keywords – *[Divine](Divine.md), [Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Strategy](Strategy.md)*
At the start of each round, the Confessor may select an enemy they can see and attempt an Insight check. If the check is higher then 10 plus the enemy's CR, the Confessor may know what spells that creature is capable of casting.
This ability can also be used outside of combat on a creature. The check is the same, except that the Confessor learns their current emotional state and surface thoughts.
### [Tenet of Sanctuary](Tenet%20of%20Sanctuary.md) <small>(Level 2)</small>
Keyword – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Oath](Oath.md)*
The Confessor makes a pledge to heal the sick and wounded and care for them.
1) Peace is the highest virtue; Seek it when you can.
2) Those that seek surrender and peace; Show them the path.
3) Forgiveness is divine; Hatred is a sickness.
4) A moment of truce can lead to longer moments of peace.
As long as the Confessor maintains the above tenets, they gain access to the following:
- The Confessor gains Shield Proficiency and [Shield Specialist](Shield%20Specialist.md).
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Divine Forgiveness](Divine%20Forgiveness.md) <small>(Level 4)</small>
Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Depower](Depower.md), [Empower](Empower.md)*
At the end of the Confessor’s turn, they may choose to heal an enemy within 30 ft. an amount equal to their [Spirit](Spirit.md). If they do, all [Afflictions](Affliction.md) controlled by that enemy have their Tier reduced by 1.
### [Surge of Peace](Surge%20of%20Peace.md) <small>(Level 5)</small>
Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Depower](Depower.md), [Empower](Empower.md)*
The Confessor has [Resistance](Resistance.md) to attacks from enemies they have healed this round, and allies have Resistance to enemy attacks if the Confessor have healed them this round.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### ??? <small>(Level 7)</small>
### ??? <small>(Level 8)</small>
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### ??? <small>(Level 10)</small>