<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Holy Hand</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Medicine** | >|Attribute Choices|WIS/CHA| ### [Augment Specialist](Augment%20Specialist.md) <small>(Level 1)</small> The Holy Hand gains a [Spell Augment](Spell%20Augment.md). It gains another of these augments at level 3, 6, and 9. ### [Lay on Hands](Lay%20on%20Hands%20(Holy%20Hand).md) <small>(Level 1)</small> Keywords – *[Supernatural](Supernatural.md), [Heal](Heal.md)* APC – 3 Target – 1 Ally / Self Range – 5 ft. / Self The Holy Hand can use this ability to heal themselves or an ally in range. If they do, they make a Medicine check. The amount healed is equal to the total of the check reduced by 10. The minimum this ability can heal is an amount equal to the Holy Hand’s [Cunning](Cunning.md), [Willpower](Willpower.md) and [Wit](Wit.md).  ### [Revitalize](Revitalize.md) <small>(Level 1)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Heal](Heal.md)* Whenever the Holy Hand would heal an ally with a healing source, that healing is increased by an amount equal to the Holy Hand’s [Cunning](Cunning.md), [Willpower](Willpower.md) and [Wit](Wit.md).  ### [Tenet of Vitae](Tenet%20of%20Vitae.md) <small>(Level 2)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Oath](Oath.md)* The Holy Hand makes a pledge to heal the sick and wounded and care for them. 1) Do No Harm (You cannot kill). 2) Heal all who require it, unless it would lead to more suffering. 3) Those that choose peace should be celebrated, including enemies. 4) Plague is worse than war, and death follows them both.  As long as the Holy Hand maintains the above tenets, they gain access to the following: - The Holy Hand is [Immune](Immunity.md) to Necrotic damage. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Sacred Psalm](Sacred%20Psalm.md) <small>(Level 4)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Heal](Heal.md)* Whenever the Holy Hand would heal an ally that was healed by their [Lay on Hands](Lay%20on%20Hands%20(Holy%20Hand).md) Class Feature this combat, they increase that healing by an amount equal to their [Cunning](Cunning.md), [Willpower](Willpower.md) and [Wit](Wit.md).  ### [Surge of Breath](Surge%20of%20Breath.md) <small>(Level 5)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Heal](Heal.md)* Whenever the Holy Hand would heal an ally that has an Injury, they may attempt a Medicine check to remove them. The DC’s are 10 / 15 / 20 / 25 respective to the level of the Injury the Holy Hand is trying to remove, starting with the highest Injury. They continue to remove injuries this way until there are none left, or they fail to remove one. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Cascading Life](Cascading%20Life.md) <small>(Level 7)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Heal](Heal.md)* Whenever the Holy Hand would heal an ally, half of that healing leaps towards an additional ally within 10 ft. of the original target. This may only occur a number of times per source equal to the Holy Hand’s [Cunning](Cunning.md), [Willpower](Willpower.md) and [Wit](Wit.md).  ### [Grand Restoration](Grand%20Restoration.md) <small>(Level 8)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Downtime](Downtime.md), [Heal](Heal.md)* The Holy Hand now has the capacity to enact a ritual to restore themselves and their allies. One per week, whenever the party would attempt a rest, the Holy Hand may enact this ritual. If they do, the entire party is restored to maximum Hit Points, have all [Afflictions](Affliction.md) removed, and one dead ally is brought back to life.  ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [Celestial Touch](Celestial%20Touch.md) <small>(Level 10)</small> Keywords – *[Supernatural](Supernatural.md), [Heal](Heal.md)* The Holy Hand can now use their [Lay on Hands](Lay%20on%20Hands%20(Holy%20Hand).md) Class Feature on dead allies, restoring them to life from 0 Hit Points. An ally can only be affected by this revival once per combat.