<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** # <center>Pavitara</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Animal Handling** | >|Attribute Choices|CON/STR| ### [Blessed Beast](Blessed%20Beast.md) <small>(Level 1)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [[Minion]]* Whenever the Pavitara would cast a spell, and from that spell an ally would receive an [Imbuement](Imbuement.md), they may also apply that Imbuement on their mount. The Tier of this Imbuement is equal to the Tier given, up to a maximum of either their [Sovereignty](Sovereignty.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). ### [Implement Specialist](Implement%20Specialist.md) <small>(Level 1)</small> This character gains an Augment to a qualifying [Implement](Implements.md) they are proficient with. It gains another of these augment at levels 3, 6, and 9. ### [Sanctified Caravan](Sanctified%20Caravan.md) <small>(Level 1)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [[Minion]]* The Pavitara can summon forth divine mana as food as they travel with their party. The Pavitara can use a Camp action to summon Supplies for their party. The number of Supplies the Pavitara summons is equal to their [Sovereignty](Sovereignty.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). The Pavitara may use this ability a number of times equal to their [Spirit](Spirit.md). These uses refresh whenever they would visit a settlement of appropriate size and wealth. (The GM decides these parameters.) ### [Tenet Of Beasts](Tenet%20Of%20Beasts.md) <small>(Level 2)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Oath](Oath.md)* The Pavitara makes a pledge to heal the sick and wounded and care for them. 1) We are wardens of the creatures of our world, not their masters; 2) Lift the burdens of others, for many hands make light work; 3) To travel is to know, to know is to be whole; 4) There is joy in those different from you. As long as the Pavitara maintains the above tenets, they gain access to the following: - The Pavitara gains the [Mounted Combat](Mounted%20Combat%20(Cavalier).md) feature, as per the [Cavalier](Cavalier%20(Animal%20Handling).md) Class. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Soul Energy](Soul%20Energy.md) <small>(Level 4)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Economy](Economy.md), [[Minion]]* The Pavitara can store [Mana](Mana.md) in their mount whenever they would gain it. Your mount has additional [MR](Movement%20Rating.md) equal to this stored mana. The Pavitara can also cast spells using this stored mana. This mana fades at the end of combat. (This mana can be stored outside of combat, but it resets as combat begins like normal mana.) ### [Surge Of Beasts](Surge%20Of%20Beasts.md) <small>(Level 5)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Economy](Economy.md), [Empower](Empower.md), [Imbue](Imbue.md), [[Minion]]* The Pavitara can store their [Mana](Mana.md) in an additional number of minions whenever they would use their [Soul Energy](Soul%20Energy.md) Class Feature. When this occurs, the Pavitara makes an Animal Handling check. The result minus 10 is the additional number of creatures this ability affects. The creatures must be within 30 ft. of the Pavitara, and the Pavitara cannot use the mana in the additional creatures in anyway. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>