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# <center>Priest</center>
>[!infobox|n-th wsmall]
>![[Missing.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|Skill| **Survival** |
>|Attribute Choices|CON/STR|
### [Endurance](Endurance%20(Priest).md) <small>(Level 1)</small>
Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md)*
The first time in a round whenever the Priest would receive a Physical [Affliction](Affliction.md), they reduce the Tier of that [Affliction](Affliction.md) by 1.
### [Itinerant Dogma](Itinerant%20Dogma.md) <small>(Level 1)</small>
Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Depower](Depower.md)*
Enemies of opposing faiths that attempt to use magic on the Priest take Radiant damage equal to the Tier of the spell or ability. This occurs even if the attack, spell or ability fails.
### [Pilgrimage](Pilgrimage.md) <small>(Level 1)</small>
Keywords – *[Divine](Divine.md), [[Travel]]*
The Priest can bless the journey they and their companions go on. Special Priest encounters are available when this blessing is done, that can randomly occur on this journey. A maximum number of these events that can happen on this journey are equal to the Priest’s [Authority](Authority.md), [Resilience](Resilience.md) or [Willpower](Willpower.md).
### [Tenet of Travels](Tenet%20of%20Travels.md) <small>(Level 2)</small>
Keyword – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Oath](Oath.md)*
The Priest knows the world is for everyone, and everyone is for the world; They pledge to seek them out.
1) The traveller is sacred and must be cared for.
2) To be a guest in a new land is a privilege.
3) Water and Food are to be shared.
4) Stories should be shared as much as supplies.
As long as the Class maintains the above tenets, they gain access to the following:
- The Priest gains the [Mobility](Mobility%20(Athlete).md) Class feature.
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Journey Long](Journey%20Long.md) <small>(Level 4)</small>
Keywords – *[Divine](Divine.md), [[Travel]]*
The Priest can sanctify a campsite when it is set up. This sanctification makes those that rest within it [Immune](Immunity.md) to environmental dangers.
The campsite has [Resistance](Resistance.md) to checks made to detect it or those within it. The Priest cannot use this blessing if the party is not [Supplied](Supplied.md).
### [Surge of Joy](Surge%20of%20Joy.md) <small>(Level 5)</small>
Keywords – *[Divine](Divine.md), [Economy](Economy.md), [Empower](Empower.md)*
APC – 3
Target – 1 Ally / Self
Range – 20 ft.
The Priest targets an ally and infuses them with a pure joy. This divine happiness provides the parameters, supply and resources for the next action that ally would take. An ally/self can only be affected by this ability once per combat.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### ??? <small>(Level 7)</small>
### ??? <small>(Level 8)</small>
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### ??? <small>(Level 10)</small>