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# <center>Prophet</center>
>[!infobox|n-th wsmall]
>![[Prophet.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|Skill| **Religion** |
>|Attribute Choices|STR/WIS|
### [Foretold](Foretold.md) <small>(Level 1)</small>
Keywords – *[Supernatural](Supernatural.md), [Divine](Divine.md), [Imbue](Imbue.md)*
At the start of each round, the Prophet may attempt to divine their purpose, in doing so strengthening their resolve. They may attempt a Religion check. If the check exceeds 15, they may choose one of the [Imbuements](Imbuement.md) below to incur (The start-of-turn effects of the imbuement are activated.) :
- [Blessed](Blessed.md);
- [Regeneration](Regeneration.md);
- [Saturated](Saturated.md);
- [Warded](Warded.md).
The Tier of which is equal to the number of successful uses of this ability has occurred this combat. These effects fade at the end of the round.
### [Implement Specialist](Implement%20Specialist.md) <small>(Level 1)</small>
The Prophet gains an Augment to a qualifying [Implement](Implements.md) they are proficient with.
It gains another of these augment at levels 3, 6, and 9.
### [True Faith](True%20Faith.md) <small>(Level 1)</small>
Keywords – *[Supernatural](Supernatural.md), [Divine](Divine.md), [Empower](Empower.md)*
Whenever the Prophet would receive an [Affliction](Affliction.md) from a Divine source that is an opposing Divine source, they reduce the Tier of that affliction by 1.
In addition, whenever the Prophet deals damage with a spell against a creature with an opposing Divine Sub-type or Class Feature, the Prophet deals additional damage equal to the Prophet’s [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md).
### [Tenet of Promise](Tenet%20of%20Promise.md) <small>(Level 2)</small>
Keyword – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Oath](Oath.md)*
The Prophet takes on the Tenets of prophecy and promise.
1) Your promise is the holiest vow you have.
2) A fate prescribed is often found on one's path to avoid it.
3) Natural Law and Morale Law are based in the same understanding.
4) Death is a temporary state, for a promise outlives us all.
As long as the Prophet maintains the above laws, they gain access to the following:
- Radiant damage dealt by the Prophet is increased by 1 step.
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Behold!](Behold!.md) <small>(Level 4)</small>
Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Imbue](Imbue.md), [Reaction](Prism/Glossary/Keywords/Typing%20Effects/Reaction.md)*
APC – 1
Target – 1 Ally
Range - 30 ft.
Whenever an ally is attacked within range, the Prophet may use this ability to expend an [Imbuement](Imbuement.md) they are benefiting from. They imbue that imbuement and its Tier when expended to the ally. This effect fades at the end of the round.
### [Surge of Seers](Surge%20of%20Seers.md) <small>(Level 5)</small>
Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Heal](Heal.md)*
Whenever an ally loses an [Imbuement](Imbuement.md) within 60 ft., the Prophet gains Temporary Hit Points (THP) equal to their [Tenacity](Tenacity.md), [Resilience](Resilience.md) or [Willpower](Willpower.md). The ally is healed an amount equal to the Prophet’s current THP after this effect takes place.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### ??? <small>(Level 7)</small>
### ??? <small>(Level 8)</small>
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### ??? <small>(Level 10)</small>