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# <center>Relic Seeker</center>
>[!infobox|n-th wsmall]
>![[Relic Seeker.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|Skill| **Investigation** |
>|Attribute Choices|DEX/INT|
### [Discerning Eye](Discerning%20Eye.md) <small>(Level 1)</small>
Keywords – *[Supernatural](Supernatural.md), [Divine](Divine.md), [Empower](Empower.md)*
The Relic Seeker may detect treasure, relics and historical objects whenever they are within 30 ft. of said objects. They can even detect them through most materials.
The GM decides if the protections of such items are sufficient to resist the detection of the Relic Seeker. If so, the Relic Seeker makes an Investigation check against those protections. If the result is higher then 10 plus the CR of the protections, the Relic Seeker bypasses them.
### [Forgotten Purpose](Forgotten%20Purpose.md) <small>(Level 1)</small>
Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Artificial](Artificial.md)*
The Relic Seeker can find the hidden Mana inside objects. They may expend any potion they possess, or charges on an implement or boon from a [Relic](Relics.md) to gain 1 Mana Point. These spent resources are lost unless they are recovered through other mechanics.
### [Implement Mastery](Implement%20Mastery%20(Relic%20Seeker).md) <small>(Level 1)</small>
The Relic Seeker gains two [Implement Specialist](Implement%20Specialist.md) Class Features, each one applying to a different implement.
### [Tenet of Discovery](Tenet%20of%20Discovery.md) <small>(Level 2)</small>
Keyword – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Oath](Oath.md)*
The Relic Seeker makes a pledge to explore the unknown and seek the lost and forgotten.
1) Seek new experiences and forgotten old ones.
2) Names are important; Do not forget them.
3) Let not the old knowledge be lost.
4) Lies are for politicians, not you.
As long as the Relic Seeker maintains the above tenets, they gain access to the following:
- The Relic Seeker may spend Mana points to pay for the [APC](Action%20Point%20Cost.md) of Item interactions.
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Seal of Authenticity](Seal%20of%20Authenticity.md) <small>(Level 4)</small>
Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md)*
Whenever the Relic Seeker would use a consumable on an ally or themselves, they increase its potency.
If it heals, it heals an additional amount equal to their [Cunning](Cunning.md), [Tenacity](Tenacity.md) or [Wit](Wit.md).
If it imbues, the imbuements it grants have their Tier increased by 1. This does not work with Scrolls.
### [Surge of Stories](Surge%20of%20Stories.md) <small>(Level 5)</small>
Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Divine](Divine.md), [Imbue](Imbue.md)*
The Relic Seeker can benefit from more than one Relic boon at a time.
In addition, they can have more than one Implement attunement active at a time.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### ??? <small>(Level 7)</small>
### ??? <small>(Level 8)</small>
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### ??? <small>(Level 10)</small>