<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** # <center>Familiar Master</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Animal Handling** | >|Attribute Choices|CON/STR| ### [Familiar Mastery](Familiar%20Mastery.md) <small>(Level 1)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Economy](Economy.md), [Empower](Empower.md), [[Minion]]* The Familiar Master may maintain a number of familiars equal to their [Cunning](Cunning.md), [Sovereignty](Sovereignty.md) or [Willpower](Willpower.md). ### [Shared Soul](Shared%20Soul.md) <small>(Level 1)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [[Minion]]* The Familiar Master may choose to share [Imbuements](Imbuement.md), healing and effects that target the self with their Familiars. The Familiar Master chooses which familiar receives these benefits. ### [Split Soul](Split%20Soul.md) <small>(Level 1)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Economy](Economy.md), [[Minion]]* The Familiar Master may cast spells through any of their familiars, using them as the origin point and as qualifying for other parameters of the spell if needed. ### [Coordinated Spells](Coordinated%20Spells.md) <small>(Level 2)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Depower](Depower.md), [Empower](Empower.md)* Whenever the Familiar Master would cast a spell from more then one origin point in a single round, if these spells target an enemy, that enemy either has a penalty on the attribute check or is dealt additional damage equal to the Familiar Master’s [Cunning](Cunning.md), [Sovereignty](Sovereignty.md) or [Willpower](Willpower.md). ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Many Hands, Light Work](Many%20Hands,%20Light%20Work.md) <small>(Level 4)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Economy](Economy.md), [[Minion]]* Familiars controlled by the Familiar Master can each use their special Action Point instead of only 1 of them. ### [Soul Dispersal](Soul%20Dispersal.md) <small>(Level 5)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Heal](Heal.md), [[Minion]]* Whenever the Familiar Master would receive the [Wounded](Wounded.md)/[Shattered](Shattered.md) [Affliction](Affliction.md), one of their familiars is destroyed, and the Familiar Master is healed by an amount equal to their [Spirit](Spirit.md). ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Mana Dispersal](Mana%20Dispersal.md) <small>(Level 7)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Economy](Economy.md), [[Minion]]* Whenever the Familiar Master would cast a spell, they may destroy one of their familiars or release one of their summons. If they do, they pay for 1 [Mana](Mana.md) of the cost of the spell being cast. Multiple creatures may be sacrificed this way at once to pay for more of the spells costs. ### [Bind Greater Familiar](Bind%20Greater%20Familiar.md) <small>(Level 8)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [[Minion]]* The Familiar Master now has the capacity to summon a Greater Familiar. ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [Refracting Spells](Refracting%20Spells.md) <small>(Level 10)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Economy](Economy.md), [Empower](Empower.md), [[Minion]]* Each of your Familiar’s can now cast spells using their Familiar Special Action point. They use their own [Mana](Mana.md). Their maximum [Mana](Mana.md) is equal to your [Cunning](Cunning.md), [Sovereignty](Sovereignty.md) or [Willpower](Willpower.md).