<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Primalist</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Nature** | >|Attribute Choices|INT/WIS| ### [Augment Specialist](Augment%20Specialist.md) <small>(Level 1)</small> The Primalist gains a [Spell Augment](Spell%20Augment.md). It gains another of these augments at level 3, 6, and 9. ### [Elemental Harmonization](Elemental%20Harmonization.md) <small>(Level 1)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Elemental](Elemental.md), [Empower](Empower.md)* Whenever the Primalist would cast a spell with the [Elemental](Elemental.md) Keyword, they increase the damage of the next Elemental damage spell they cast of a different element by an amount equal to the Primalist’s [Cunning](Cunning.md), [Presence](Presence.md) or [Wit](Wit.md). This effect stacks with itself, and resets at the end of the round. ### [Familiar](Familiar.md) <small>(Level 1)</small> The Primalist gains a familiar. If they already have one or they gain one from another source, this character may select an advanced familiar the next time they summon a familiar. ### [Primal Familiar](Primal%20Familiar.md) <small>(Level 2)</small> The Primalist gains the [Familiar](Familiar.md) Class Feature. If they already have it, they instead may choose an Elemental familiar. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Wrath of the Wilds](Wrath%20of%20the%20Wilds.md) <small>(Level 4)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Empower](Empower.md), [Harm](Harm.md)* Whenever an enemy within 30 ft. is afflicted by an [Elemental](Elemental.md) [Affliction](Affliction.md), the Primalist may attempt a Nature check. They deal damage of that elemental type to all enemies in 30 ft. equal equal to the results of this check minus 15. ### [Roiling Wave](Roiling%20Wave.md) <small>(Level 5)</small> Keywords – *[Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md), [Economy](Economy.md), [Empower](Empower.md)* Whenever an enemy is defeated by a spell controlled by the Primalist with the [Elemental](Elemental.md) Keyword, the Primalist may cast a spell as a triggered action, using that defeated enemy as the origin point of the spell. This spell reduces its [APC](Action%20Point%20Cost.md) and [MPC](Mana%20Point%20Cost.md) equal to the number of times this effect has triggered. This ability can only trigger once per source. The Primalist can only use this effect a maximum number of times equal to their [Cunning](Cunning.md), [Presence](Presence.md) or [Wit](Wit.md). ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>