<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md) / [Sojourner](Sojourner%20(Nature).md)** # Paths Unseen <small>(Level 1)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md)*| At the start of each day, before their travels begin, the [Sojourner](Sojourner%20(Nature).md) can make a Nature check. If the check exceeds 10 plus the number of days the Sojourner has traveled since the last settlement visited, the Sojourner succeeds, causing them to reveal a faster, safer or more lucrative path for their journey.