<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Closer</center> >[!infobox|n-th wsmall] >![[Closer.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| |:-:|:-:| >|Skill| **Persuasion** | >|Attribute Choices|CON/CHA| ### [Art of the Deal](Art%20of%20the%20Deal.md) <small>(Level 1)</small> Keywords – *[Supernatural](Supernatural.md), [Strategy](Strategy.md)* Whenever the Closer would make a Persuasion check, the Closer can read the surface thoughts of those participating in the deal. This cannot happen more than a number of times in a scene than the Closer’s [Cunning](Cunning.md), [Grace](Grace.md) or [Willpower](Willpower.md). ### [Last Offer](Last%20Offer.md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Tactics](Tactics.md)* Whenever the Closer would fail a social scene, they may attempt one more Persuasion check to attempt to salvage the encounter. If they fail this roll, those participating have their dispositions changed to hostile. ### [Social Acumen](Social%20Acumen%20(Closer).md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Strategy](Strategy.md)* APC - 1 Target - 1 Creature Range - 30 ft. The Closer attempts an ability check against a creature within range. The Closer may use [Cunning](Cunning.md), [Grace](Grace.md) or [Willpower](Willpower.md). The DC of this check is 10 + the creature's CR. If the Closer should succeed, they may ask the GM what possible reaction a creature might have to a line of questioning, topic or response to others in the conversation. ### [A Little Leverage](A%20Little%20Leverage.md) <small>(Level 2)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Tactics](Tactics.md)* Whenever the Closer would make an attack against an enemy that has an ally adjacent to them, the Closer deals additional damage equal to the Closer’s [Cunning](Cunning.md), [Grace](Grace.md) or [Willpower](Willpower.md). ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Unrefutable Offer](Unrefutable%20Offer.md) <small>(Level 4)</small> Keywords – *[Supernatural](Supernatural.md), [Depower](Depower.md), [Harm](Harm.md), [Reaction](Prism/Glossary/Keywords/Typing%20Effects/Reaction.md), [Tactics](Tactics.md)* APC – 2 Additional cost – 5 Hit Points (Special) Target – 1 Enemy Range – 30 ft. The Closer can use this ability whenever an enemy in range would make an attack or opposed attribute check. The Closer gives a penalty to that check equal to the Closer’s [Cunning](Cunning.md), [Grace](Grace.md) or [Willpower](Willpower.md). Each time in a combat or scene that this ability would be used, the additional cost is increased by 5. ### [Lock Down](Lock%20Down.md) <small>(Level 5)</small> Keywords – *[Supernatural](Supernatural.md), [Heal](Heal.md), [Tactics](Tactics.md)* Whenever an enemy is defeated or a social scene is succeeded, the Closer is healed an amount of Hit Points equal to their [Spirit](Spirit.md). ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>