<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Explorer</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Survival** | >|Attribute Choices|CON/STR| ### [Dungeon Sense](Dungeon%20Sense.md) <small>(Level 1)</small> Keywords – *[Supernatural](Supernatural.md), [Empower](Empower.md)* Whenever the Explorer would attempt a Perception check, if the check exceeds 20, all secret rooms, traps and hidden treasure are revealed to the Explorer through the shining of a mysterious light. ### [Kit Specialist](Kit%20Specialist.md) <small>(Level 1)</small> Keyword – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Artificial](Artificial.md)* The Explorer chooses a kit they have proficiency in. They gain the advanced Augment of that kit. ### [Mobility](Mobility%20(Explorer).md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Tactics](Tactics.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md)* The Explorer increases their [Movement Rating](Movement%20Rating.md) by 2. ### [Into the Unknown](Into%20the%20Unknown.md) <small>(Level 2)</small> Keywords – *[Supernatural](Supernatural.md), [Empower](Empower.md)* The first time the Explorer would fail a roll forced by a trap, spell or environmental effect in a dungeon, they instead pass that check. This resets once an hour. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Neverending Journey](Neverending%20Journey.md) <small>(Level 4)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Strategy](Strategy.md)* Whenever the Explorer and their party would attempt a Survival check to gather supplies, the Explorer adds their [Competence](Competence.md), [Vigor](Vigor.md) or [Willpower](Willpower.md) to the number of supplies gathered, unless no supplies are gathered. ### [Wanderer’s Mastery](Wanderer’s%20Mastery.md) <small>(Level 5)</small> Keywords – *[Supernatural](Supernatural.md), [Economy](Economy.md), [Empower](Empower.md), [Tactics](Tactics.md)* After a Long Rest, the Explorer gains a number of re-rolls equal to their [Competence](Competence.md), [Vigor](Vigor.md) or [Willpower](Willpower.md). They may use these to re-roll a failed Attack roll, Opposed Attribute check or Skill check they or an ally within 10 ft. would make. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>