<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Athlete</center> >[!infobox|n-th wsmall] >![[Athlete.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Athletics** | >|Attribute Choices|STR/DEX| ### [Bull Rush](Bull%20Rush%20(Athlete).md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Empower](Empower.md)* APC – 1 Target – 1 Creature or Object Range – Melee The Athlete can only use this ability if they have moved this round. When this ability is used on an enemy, the enemy and the Athlete must make an opposed attribute test. The Athlete may use their [Prowess](Prowess.md), [Stamina](Stamina.md) or [Vigor](Vigor.md). The Enemy must use their [Prowess](Prowess.md), [Stamina](Stamina.md) or [Vigor](Vigor.md). If the Athlete wins, the enemy is forced move in a direction of the Athlete’s choice a number of squares equal to their [Spirit](Spirit.md). If this ability targets an ally, they are moved in the same way, and are given Temporary Hit Points equal to the Athlete’s [Prowess](Prowess.md), [Stamina](Stamina.md) or [Vigor](Vigor.md). If it is an object, it is moved the same, but the weight of the object cannot exceed 100 times the Athlete’s [Prowess](Prowess.md), [Stamina](Stamina.md) or [Vigor](Vigor.md). ### [Endurance](Endurance%20(Athlete).md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md)* The first time in a round whenever the Athlete would receive a Physical [Affliction](Affliction.md), they reduce the Tier of that [Affliction](Affliction.md) by 1. ### [Mobility](Mobility%20(Athlete).md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Tactics](Tactics.md)* The Athlete increases their [Movement Rating](Movement%20Rating.md) by 2. ### [Strong Grip](Strong%20Grip%20(Athlete).md) <small>(Level 2)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Tactics](Tactics.md)* The Athlete can wield [Heavy Weapons](Heavy%20Weapons.md) in one hand. This allows all parameters to go off of one hand. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Overpower](Overpower.md) <small>(Level 4)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Tactics](Tactics.md)* The Athlete has [Resistance](Resistance.md) to [Block](Block.md) and [Parry](Parry.md) on the first attack it makes against an enemy each round. ### [Indefatigable](Indefatigable%20(Athlete).md) <small>(Level 5)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Strategy](Strategy.md)* Whenever the Athlete loses the [Wounded](Wounded.md)/[Shattered](Shattered.md) condition, they may attempt an Athletics check. If they do, they gain [Courage](Courage.md) equal to the results of that roll minus 10. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>