<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Classes](Prism%20Classes.md) / [Dancer](Dancer%20(Acrobatics).md)** # Afterimage <small>(Level 5)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Reaction](Prism/Glossary/Keywords/Typing%20Effects/Reaction.md), [Tactics](Tactics.md)*| >|**Cost**|1 [APC](Action%20Point%20Cost.md)| >|**Range**|Attacking Enemy| >|**Target**|Attacking Enemy| Range – Attacking Enemy If the Dancer should be attacked, and the Dancer has moved this round, they may attempt to cause an attack to miss, moving at such speed it causes the attack to only strike an afterimage of the Dancer. The Dancer makes an Acrobatics check against the enemy's [Spirit](Spirit.md). If the Dancer wins, the attack gains a penalty equal to twice the Dancer’s [Grace](Grace.md), [Initiative](Initiative.md) or [Stamina](Stamina.md).