<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Classes](Prism%20Classes.md) / [Soldier](Soldier.md)** # Reprimand <small>(Level 1)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Reaction](Prism/Glossary/Keywords/Typing%20Effects/Reaction.md), [Tactics](Tactics.md)*| >|**Cost**|1 [APC](Action%20Point%20Cost.md)| >|**Range**|15 ft.| >|**Target**|1 Ally| The [Officer](Officer%20(Investigation).md) may use this ability whenever an ally would fail an attack roll or opposed ability check. The Officer adds a bonus to that roll equal to their [Competence](Competence.md), [Initiative](Initiative.md) or [Tenacity](Tenacity.md).