<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Classes](Prism%20Classes.md) / [Peacemaker](Peacemaker%20(Persuasion).md)** # Armistice <small>(Level 5)</small> >[!infobox] >| <!-- --> | <!-- --> | >|-----------------|:-:| >|**Keywords**|*[Supernatural](Supernatural.md), [Affect](Affect.md), [Strategy](Strategy.md)*| >|**Cost**|4 [APC](Action%20Point%20Cost.md)| >|**Range**|50 ft.| >|**Target**|All Creatures in Range| The [Peacemaker](Peacemaker%20(Persuasion).md) makes an Armistice to all creatures within range. If a creature takes a hostile action before the start of the Peacemaker’s next turn, they are considered to have broken the Armistice. - If an enemy breaks the Armistice, the Peacemaker is imbued with [Aided](Aided.md), [Reinforced](Reinforced.md), [Renewed](Renewed.md), [Surged](Surged.md) and [Prepared](Prepared.md); the Tiers of which are equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). - If an ally broke the Armistice, the Peacemaker is afflicted with [Staggered](Staggered.md) and [Stunned](Stunned.md), the Tiers of which are equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). - If no one breaks the Armistice, the Peacemaker attempts a Persuasion check. All creatures are healed an amount equal to the result of this roll.