<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Combat Medic</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Medicine** | >|Attribute Choices|WIS/CHA| ### [Alchemist](Alchemist%20(Combat%20Medic).md) <small>(Level 1)</small> The Combat Medic gains the use of Alchemical Formulae and may create alchemical consumables. The Combat Medic starts with a number of Alchemical formulae equal to their [Authority](Authority.md), [Willpower](Willpower.md) or [Wit](Wit.md). The Combat Medic may learn other Alchemical formulae as they continue their career. ### [Combat Medicine](Combat%20Medicine.md)<small>(Level 1)</small> Keywords - *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Artificial](Artificial.md), [Economy](Economy.md)* The Combat Medic can use their [Healer’s Kit](Healer’s%20Kit.md) or a potion as a part of their attack with a Non-Heavy weapon. An item used this way has its [APC](Action%20Point%20Cost.md) reduced by an amount equal to the APC of the weapon's attack. The Combat Medic may add their weapon’s damage to the healing these sources would heal. ### [Kit Specialist](Kit%20Specialist.md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Artificial](Artificial.md)* The Combat Medic chooses a kit they have proficiency in. They gain the advanced Augment of that kit. ### [Triage](Triage.md) <small>(Level 2)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Artificial](Artificial.md)* Whenever the Combat Medic would heal an ally while that ally is [Wounded](Wounded.md)/[Shattered](Shattered.md), the healing is increased by an amount equal to the Combat Medic’s [Spirit](Spirit.md). If a Wounded ally is attacked while the Combat Medic is adjacent to them, they receive Temporary Hit Points equal to the Combat Medic’s [Authority](Authority.md), [Willpower](Willpower.md) or [Wit](Wit.md). ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Bastion Guard](Bastion%20Guard.md) <small>(Level 4)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Economy](Economy.md), [Empower](Empower.md), [Imbue](Imbue.md)* This ability functions as the [Guard](Prism/Classes/Core%20Classes/Warrior/Class%20Features/Knight/Guard.md) Class Feature, except, when the Combat Medic deals damage to the attacker, the amount of damage that attacker does is reduced by an amount equal to the weapon damage rolled by the Combat Medic. If the Combat Medic already has the [Guard](Prism/Classes/Core%20Classes/Warrior/Class%20Features/Knight/Guard.md) Class Feature, the [Reinforced](Reinforced.md) [Imbuement](Imbuement.md) has its Tier increased to the Combat Medic’s [Authority](Authority.md), [Willpower](Willpower.md) or [Wit](Wit.md) instead. ### [Resuscitate](Resuscitate.md) <small>(Level 5)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Heal](Heal.md)* APC – 4 Target – 1 Injured Ally Range – Adjacent The Combat Medic can use a [Healer’s Kit](Healer’s%20Kit.md) or a healing potion to remove the worst Injury that an ally is suffering from. A creature can only benefit from this ability once per combat. Whenever an ally is affected by this ability, they are also healed an amount equal to the result of a Medicine check the Combat Medic makes when this ability is used. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>