<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Commando</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Stealth** | >|Attribute Choices|DEX/CON| ### [Equipment Specialist](Equipment%20Specialist.md) <small>(Level 1)</small> The Commando gains an Augment slot (Specialist Action, Martial Stance, etc.) to a qualifying [Armor](Armor.md), [Implements](Implements.md), [Kits](Prism/Armory/Kits/Kits.md), [Shields](Prism%20Shields.md) or [Weapons](Weapons.md). They gain another one of these slots at levels 3, 6, and 9. In addition, they gain 4 [Burden](Burden.md). ### [Equipment Specialist](Equipment%20Specialist.md) <small>(Level 1)</small> The Commando gains an [Augment](Weapon%20Augment.md) to a qualifying weapon they are proficient with. It gains another of these augment at levels 3, 6, and 9. ### [Quieted Metal](Quieted%20Metal%20(Commando).md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Strategy](Strategy.md)* The Commando ignores penalties to Stealth checks, or to [Concealed](Prism/Glossary/Keywords/Imbuements/Mundane/Concealed.md)/[Invisibility](Invisibility.md) Imbuements caused by armor. In addition, whenever the Commando would gain the Concealed/Invisibility Imbuement, its Tier is increased by 1. ### [Assassinate](Assassinate%20(Commando).md) <small>(Level 2)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md)* Whenever the Commando would cause an enemy to become [Wounded](Wounded.md), they immediately cause an Injury. In addition, whenever the Commando would make an attack against an enemy that is unaware of them, the Commando does maximum damage with that weapon. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Wet Work](Wet%20Work.md) <small>(Level 4)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Imbue](Imbue.md)* The Commando increases the damage die of [Light Weapons](Light%20Weapons.md) by 1 step, and they treat these weapons as having [Keen](Keen.md), the Tiers of which are equal to the Commando’s [Guile](Guile.md), [Initiative](Initiative.md) or [Prowess](Prowess.md). ### [Brutality](Brutality.md) <small>(Level 5)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md)* Whenever the Commando would score a Critical Hit, if they are imbued with [Concealed](Prism/Glossary/Keywords/Imbuements/Mundane/Concealed.md)/[Invisibility](Invisibility.md), they may attempt a Stealth check against the target's Perception. If the Commando wins, the target is afflicted with an Injury. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>