<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Juggler</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Performance** | >|Attribute Choices|DEX/CHA| ### [Fast Hands](Fast%20Hands%20(Juggler).md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Economy](Economy.md), [Strategy](Strategy.md)* The Juggler reduces the Item interaction cost of drawing weapons by an amount equal to the Juggler’s [Guile](Guile.md), [Initiative](Initiative.md) or [Presence](Presence.md). ### [Light Weapon Specialist](Light%20Weapon%20Specialist.md) <small>(Level 1)</small> The Juggler gains an [Augment](Weapon%20Augment.md) to a qualifying weapon they are proficient with. It gains another of these augment at levels 3, 6, and 9. ### [Thrown Weapon Specialist](Thrown%20Weapon%20Specialist.md) <small>(Level 1)</small> The Juggler gains an augment to a qualifying weapon they are proficient with. It gains another of these augments at levels 3, 6, and 9. ### [Pincushion](Pincushion.md) <small>(Level 2)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Tactics](Tactics.md)* Whenever the Juggler would deal damage with a [Thrown](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Thrown.md) weapon against an enemy in a round, Thrown weapons deal additional damage to that enemy equal to the number of Thrown weapon attacks the Juggler has made against that target this round. This effect fades at the end of the round. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [The Drop](The%20Drop.md) <small>(Level 4)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Affect](Affect.md), [Empower](Empower.md), [Tactics](Tactics.md)* APC – 4 Target – Enemies Range – 30 ft. The Juggler puts themselves in a mocking vulnerable position and attempts a Performance check against all enemies within range. If that check exceeds an 10 plus an enemy's CR, they are inflicted with Tier III [Taunt](Prism/Glossary/Keywords/Afflictions/Mundane/Taunt.md). At the end of round, you incur [Prepared](Prepared.md), the Tier of which is equal to the number of enemies that have attacked you this round. ### [Steel Crescendo](Steel%20Crescendo.md) <small>(Level 5)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Attack](Attack.md), [Economy](Economy.md), [Empower](Empower.md)* APC – 8 Target – Enemies Range – Weapon's Base Range The Juggler makes a number of attacks against all enemies within their weapon's range equal to the Juggler’s [Guile](Guile.md), [Initiative](Initiative.md) or [Presence](Presence.md). The Juggler may expend their [Prepared](Prepared.md) [Imbuement](Imbuement.md) to reduce the [APC](Action%20Point%20Cost.md) of this ability by an amount equal to the Tiers of [Prepared](Prepared.md) they had expended. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>