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# <center>Paladin</center>
>[!infobox|n-th wsmall]
>![[Missing.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|Skill| **Religion** |
>|Attribute Choices|STR/WIS|
### [Heavy Armor Specialist](Heavy%20Armor%20Specialist.md) <small>(Level 1)</small>
The Paladin gains an [Augment](Armor%20Augment.md) to a qualifying armor they are proficient with.
It gains an additional [augment](Armor%20Augment.md) at levels 3, 6, and 9.
### [Lay on Hands](Lay%20on%20Hands%20(Paladin).md) <small>(Level 1)</small>
Keywords – *[Supernatural](Supernatural.md), [Heal](Heal.md)*
APC – 3
Target – 1 Ally / Self
Range – 5 ft. / Self
The Paladin can use this ability to heal themselves or an ally in range.
If they do, they make a Religion check. The amount healed is equal to the total of the check reduced by 10. The minimum this ability can heal is an amount equal to the Paladin’s [Authority](Authority.md), [Prowess](Prowess.md) or [Sovereignty](Sovereignty.md).
### [Shield Specialist](Shield%20Specialist.md) <small>(Level 1)</small>
The Paladin gains an [Augment](Shield%20Augment.md) to a shield they are proficient with.
It gains an additional augment at levels 3, 6, and 9.
### [Divine Smite](Divine%20Smite%20(Paladin).md) <small>(Level 2)</small>
Keywords – *[Supernatural](Supernatural.md), [Attack](Attack.md), [Tactics](Tactics.md)*
Once per round, the Paladin can infuse an attack with holy energy. This causes the affected attack to deal additional Radiant damage equal to the Paladin’s [Authority](Authority.md), [Prowess](Prowess.md) or [Sovereignty](Sovereignty.md).
If that enemy is a Fiend, the Paladin instead attempts a Religion check. The Paladin deals additional Radiant damage equal to half of the result.
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Consecration Aura](Consecration%20Aura.md) <small>(Level 4)</small>
Keywords – *[Supernatural](Supernatural.md), [Strategy](Strategy.md)*
Whenever an ally would start their turn within 30 ft. of the Paladin, they reduce an [Affliction](Affliction.md) they are afflicted with by 1 Tier.
If an ally is healed within 30 ft. of the Paladin, they are healed for an additional amount equal to the Paladin’s [Authority](Authority.md), [Prowess](Prowess.md) or [Sovereignty](Sovereignty.md).
### [Favored Soul](Favored%20Soul.md) <small>(Level 5)</small>
Keywords – *[Supernatural](Supernatural.md), [Empower](Empower.md)*
The Paladin may choose a Vow ability from a Faith class, but they may only choose a Vow ability from the [Core Classes](Core%20Classes.md).
If they do, they gain the ability to cast spells. They gain Mana as normal, however, their maximum Mana is equal to their [Authority](Authority.md), [Prowess](Prowess.md) or [Sovereignty](Sovereignty.md). They can only know 3 spells.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### ??? <small>(Level 7)</small>
### ??? <small>(Level 8)</small>
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### ??? <small>(Level 10)</small>