<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Peacemaker</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Persuasion** | >|Attribute Choices|CON/CHA| ### [Guardian’s Watch](Guardian’s%20Watch.md) <small>(Level 1)</small> While adjacent to an ally, that ally takes reduced damage from all sources equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). The Peacemaker cannot benefit from this ability, nor can an ally benefit from more then one application of Guardian’s Watch. ### [Heavy Armor Specialist](Heavy%20Armor%20Specialist.md) <small>(Level 1)</small> The Peacemaker gains an [Augment](Armor%20Augment.md) to a qualifying armor they are proficient with. It gains an additional [augment](Armor%20Augment.md) at levels 3, 6, and 9. ### [Shield Specialist](Shield%20Specialist.md) <small>(Level 1)</small> The Peacemaker gains an [Augment](Shield%20Augment.md) to a shield they are proficient with. It gains an additional augment at levels 3, 6, and 9. ### [Peaceful Entreaty](Peaceful%20Entreaty.md) <small>(Level 2)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Strategy](Strategy.md), [Depower](Depower.md)* APC – 2 Target – 1 Ally and 1 Enemy Range – 30 ft. The Peacemaker selects an enemy and an ally in range. The Peacemaker attempts a Persuasion check. The selected targets take less damage from each source of THEIR enemies equal to the results of the Persuasion check minus 10. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [What Must Be Done](What%20Must%20Be%20Done.md) <small>(Level 4)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Tactics](Tactics.md)* Whenever the Peacemaker would make an attack against an enemy that has damaged or afflicted an ally this round, the Peacemaker deals additional damage equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). If the ally that was damaged or afflicted by the enemy is adjacent to the Peacemaker, they gain Temporary Hit Points equal to this additional damage dealt. ### [Armistice](Armistice.md) <small>(Level 5)</small> Keywords – *[Supernatural](Supernatural.md), [Affect](Affect.md), [Strategy](Strategy.md)* APC – 4 Target – All Creatures in Range Range – 50 ft. The Peacemaker makes an Armistice to all creatures within range. If a creature takes a hostile action before the start of the Peacemaker’s next turn, they are considered to have broken the Armistice. - If an enemy breaks the Armistice, the Peacemaker is imbued with [Aided](Aided.md), [Reinforced](Reinforced.md), [Renewed](Renewed.md), [Surged](Surged.md) and [Prepared](Prepared.md); the Tiers of which are equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). - If an ally broke the Armistice, the Peacemaker is afflicted with [Staggered](Staggered.md) and [Stunned](Stunned.md), the Tiers of which are equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). - If no one breaks the Armistice, the Peacemaker attempts a Persuasion check. All creatures are healed an amount equal to the result of this roll. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>