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# <center>Peacemaker</center>
>[!infobox|n-th wsmall]
>![[Missing.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|Skill| **Persuasion** |
>|Attribute Choices|CON/CHA|
### [Guardian’s Watch](Guardian’s%20Watch.md) <small>(Level 1)</small>
While adjacent to an ally, that ally takes reduced damage from all sources equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). The Peacemaker cannot benefit from this ability, nor can an ally benefit from more then one application of Guardian’s Watch.
### [Heavy Armor Specialist](Heavy%20Armor%20Specialist.md) <small>(Level 1)</small>
The Peacemaker gains an [Augment](Armor%20Augment.md) to a qualifying armor they are proficient with.
It gains an additional [augment](Armor%20Augment.md) at levels 3, 6, and 9.
### [Shield Specialist](Shield%20Specialist.md) <small>(Level 1)</small>
The Peacemaker gains an [Augment](Shield%20Augment.md) to a shield they are proficient with.
It gains an additional augment at levels 3, 6, and 9.
### [Peaceful Entreaty](Peaceful%20Entreaty.md) <small>(Level 2)</small>
Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Strategy](Strategy.md), [Depower](Depower.md)*
APC – 2
Target – 1 Ally and 1 Enemy
Range – 30 ft.
The Peacemaker selects an enemy and an ally in range. The Peacemaker attempts a Persuasion check. The selected targets take less damage from each source of THEIR enemies equal to the results of the Persuasion check minus 10.
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [What Must Be Done](What%20Must%20Be%20Done.md) <small>(Level 4)</small>
Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Tactics](Tactics.md)*
Whenever the Peacemaker would make an attack against an enemy that has damaged or afflicted an ally this round, the Peacemaker deals additional damage equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). If the ally that was damaged or afflicted by the enemy is adjacent to the Peacemaker, they gain Temporary Hit Points equal to this additional damage dealt.
### [Armistice](Armistice.md) <small>(Level 5)</small>
Keywords – *[Supernatural](Supernatural.md), [Affect](Affect.md), [Strategy](Strategy.md)*
APC – 4
Target – All Creatures in Range
Range – 50 ft.
The Peacemaker makes an Armistice to all creatures within range. If a creature takes a hostile action before the start of the Peacemaker’s next turn, they are considered to have broken the Armistice.
- If an enemy breaks the Armistice, the Peacemaker is imbued with [Aided](Aided.md), [Reinforced](Reinforced.md), [Renewed](Renewed.md), [Surged](Surged.md) and [Prepared](Prepared.md); the Tiers of which are equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md).
- If an ally broke the Armistice, the Peacemaker is afflicted with [Staggered](Staggered.md) and [Stunned](Stunned.md), the Tiers of which are equal to the Peacemaker’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md).
- If no one breaks the Armistice, the Peacemaker attempts a Persuasion check. All creatures are healed an amount equal to the result of this roll.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### ??? <small>(Level 7)</small>
### ??? <small>(Level 8)</small>
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### ??? <small>(Level 10)</small>