<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Creation](Prism%20Character%20Creation.md) / [Classes](Prism%20Classes.md)** # <center>Ranger</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Nature** | >|Attribute Choices|INT/WIS| ### [Bow Specialist](Bow%20Specialist.md) <small>(Level 1)</small> The Ranger gains an [Augment](Weapon%20Augment) to a qualifying weapon they are proficient with. It gains another of these augments at level 3, 6, and 9. ### [Light Armor Specialist](Light%20Armor%20Specialist.md) <small>(Level 1)</small> The Ranger gains an [Augment](Armor%20Augment.md) to a qualifying armor they are proficient with. It gains an additional [augment](Armor%20Augment.md) at levels 3, 6, and 9. ### [Primeval Awareness](Primeval%20Awareness%20(Prism%20Ranger).md) <small>(Level 1)</small> Keywords – *[Supernatural](Supernatural.md)* The Ranger can attempt a Nature check once a day. The Ranger can detect all creatures, terrain features, weather patterns and other natural phenomenon. Creatures detected this way only reveal types and approximate number. The distance in which this detection occurs is in a number of miles equal to the result of the Nature check. ### [Favored Foe](Favored%20Foe%20(Prism%20Ranger).md) <small>(Level 2)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Strategy](Strategy.md)* The Ranger chooses a number of creature types equal to their [Authority](Authority.md), [Cunning](Cunning.md) or [Wit](Wit.md). The Ranger has [Resistance](Resistance.md) to damage sources controlled by those creatures, and have a bonus to attack rolls against those creatures equal to the Ranger’s [Authority](Authority.md), [Cunning](Cunning.md) or [Wit](Wit.md). ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Wild Herbs](Wild%20Herbs.md) <small>(Level 4)</small> The Ranger can gather wild herbs as a Camp Action to create a health potion or salve, antidote, antitoxin or other restoratives as determined by the GM. If the Ranger has used [Primeval Awareness](Primeval%20Awareness%20(Prism%20Ranger).md) on the area the Camp Action is used, they produce one more of these items. The Ranger can use this ability even if they are Unsupplied. ### [Whispers of the Land](Whispers%20of%20the%20Land.md) <small>(Level 5)</small> Keywords – *[Supernatural](Supernatural.md), [Strategy](Strategy.md)* The Ranger is [Immune](Immunity.md) to natural diseases and hazards, as well as to Poison Conditions. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>