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# <center>Tactician</center>
>[!infobox|n-th wsmall]
>![[Missing.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|Skill| **Deception** |
>|Attribute Choices|INT/CHA|
### [Combat Acumen](Combat%20Acumen%20(Tactician).md) <small>(Level 1)</small>
Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Strategy](Strategy.md)*
APC - 1
Target - 1 Creature
Range - 120 ft.
The Tactician attempts an ability check against a creature within range. The Tactician may use [Competence](Competence.md), [Cunning](Cunning.md) or [Wit](Wit.md). The DC of this check is 10 + the creature's CR.
If the Tactician should succeed, they may learn the ability scores, an offensive statistic, a defensive statistic, movement, senses, a special ability, a piece of equipment, a trait or an effect the target may have. Learning a special ability also reveals the names of the special abilities that creature has. The same is true for equipment, traits and effects.
### [Gambit](Gambit.md) <small>(Level 1)</small>
Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Affect](Affect.md), [Empower](Empower.md), [Tactics](Tactics.md)*
APC - 1
Target – Enemy or Ally
Duration – 1 Round
Range – 40 ft.
The Tactician can attempt to anticipate and counter battlefield actions. The Tactician selects an action that the target would make on its next turn. They then predict if the target will succeed or fail that action.
If the prediction is correct, on an ally's action, that ally and the Tactician gains [Courage](Courage.md) equal to the Tactician’s [Competence](Competence.md), [Cunning](Cunning.md) or [Wit](Wit.md). If the prediction was incorrect, both receive 1 [Cowardice](Cowardice.md) instead.
If the Prediction was correct on an enemy's option, the Tactician is imbued with [Prepared](Prepared.md), with a tier equal to the Tactician’s [Competence](Competence.md), [Cunning](Cunning.md) or [Wit](Wit.md). If the prediction is incorrect, the Tactician is afflicted with [Stunned](Stunned.md), the Tier of which is equal to the enemy's [Competence](Competence.md), [Cunning](Cunning.md) or [Wit](Wit.md) + 1. This ability cannot be used on a creature in which this ability is currently active on.
### [Maneuver Specialist](Maneuver%20Specialist.md) <small>(Level 1)</small>
The Tactician gains an augment from any weapon, armor or shield they are proficient with.
It gains an additional augment at levels 3, 6, and 9.
### [Saw It Coming](Saw%20It%20Coming.md) <small>(Level 2)</small>
Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Tactics](Tactics.md)*
The Tactician has a bonus to their AC equal to their current Tier of [Prepared](Prepared.md).
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Prepared Onslaught](Prepared%20Onslaught.md) <small>(Level 4)</small>
Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Economy](Economy.md), [Empower](Empower.md), [Imbue](Imbue.md), [Tactics](Tactics.md)*
Whenever the Tactician would select an ally for its [Gambit](Gambit.md) ability, they may transfer their Tiers of [Prepared](Prepared.md) to that ally.
In addition, whenever an ally would use an action that expends a [Prepared](Prepared.md) [Imbuement](Imbuement.md), the Tactician may make an attack with their weapon. The [APC](Action%20Point%20Cost.md) of this weapon must be equal to or less then the Tier of the [Prepared](Prepared.md) expended. This attack costs no Action Points.
### [Checkmate](Checkmate.md) <small>(Level 5)</small>
Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md), [Tactics](Tactics.md)*
If an ally and the Tactician both deal damage to an enemy, and the action expended a use of [Prepared](Prepared.md), the Tactician and that ally are healed an amount equal to the Tactician’s [Spirit](Spirit.md).
If the enemy was defeated this way, the healing is doubled.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### ??? <small>(Level 7)</small>
### ??? <small>(Level 8)</small>
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### ??? <small>(Level 10)</small>