<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** # <center>Watchman</center> >[!infobox|n-th wsmall] >![[Missing.webp]] > ###### <small>Art by [Nara](Narà.md)</small> >| <!-- -->| <!-- -->| >|:-:|:-:| >|Skill| **Perception** | >|Attribute Choices|CON/WIS| ### [Endurance](Endurance%20(Watchman).md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Empower](Empower.md)* The first time in a round, whenever the Watchman would receive a Physical [Affliction](Affliction.md), they reduce the Tier of that affliction by 1. ### [Everwatch](Everwatch.md) <small>(Level 1)</small> Keywords – *[Supernatural](Supernatural.md), [Strategy](Strategy.md)* The Watchman is [Immune](Immunity.md) to Surprised rounds. In addition, at the start of combat, the Watchman may attempt a Perception check. If they do, they add the result to their [Initiative](Initiative.md) roll for the first round of combat. ### [Opportunity Specialist](Opportunity%20Specialist%20(Watchman).md) <small>(Level 1)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Attack](Attack.md), [Reaction](Prism/Glossary/Keywords/Typing%20Effects/Reaction.md), [Tactics](Tactics.md)* Whenever an enemy would move through or out of the Watchman’s range with a melee weapon, they may make an attack against that enemy. The [APC](Action%20Point%20Cost.md) of this attack is reduced by an amount equal to the Watchman’s [Tenacity](Tenacity.md), [Vigor](Vigor.md) or [Willpower](Willpower.md). ### [Punish](Punish.md) <small>(Level 2)</small> Keywords – *[Empower](Empower.md), [Tactics](Tactics.md)* The Watchman deals additional damage with attacks they make when it is not their turn by an amount equal to their [Tenacity](Tenacity.md), [Vigor](Vigor.md) or [Willpower](Willpower.md). ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Focused Guardian](Focused%20Guardian.md) <small>(Level 4)</small> Keywords – *[Supernatural](Supernatural.md), [Depower](Depower.md)* At the start of the Watchman’s turn, they reduce the [Concealed](Prism/Glossary/Keywords/Imbuements/Mundane/Concealed.md)/[Invisibility](Invisibility.md) [Imbuements](Imbuement.md) of all enemies within 30 ft. by an amount equal to their [Tenacity](Tenacity.md), [Vigor](Vigor.md) or [Willpower](Willpower.md). Allies within 30 ft. have the [Distracted](Distracted.md)/[Compulsed](Compulsed.md) [Affliction](Affliction.md) reduced by the same amount. ### [Sentinel](Sentinel%20(Watchman).md) <small>(Level 5)</small> Keywords – *[Mundane](Prism/Glossary/Keywords/Typing%20Effects/Mundane.md), [Tactics](Tactics.md)* The Watchman now triggers [Opportunity Specialist](Opportunity%20Specialist%20(Watchman).md) whenever an enemy enters their melee weapon range if they have it. In addition, the Watchman may add their weapon damage to the [Shield Rating](Shield%20Rating.md) of a shield they successfully block with. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### ??? <small>(Level 7)</small> ### ??? <small>(Level 8)</small> ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### ??? <small>(Level 10)</small>