<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Songs](Prism/Glossary/Songs/Songs.md) ** # Lover's Lament >*<center>"A tale of two lovers, separated by the sea."</center>* > [!infobox] ># Song Information >| <!-- --> | <!-- --> | >|-----------------|:-:| >| **Active** | 3 APC | >| **Upkeep** | 1 APC | >|**Range**|30 ft.| >|**Target**|Tune Passive Allies Selected| - **Passive Effect** - The performer selects two of their allies within 30 ft. As long as they stay within 30 ft. of each other and the performer, they can ignore the first wound either one of them would take. - **Active Effect** - The two allies in range are healed an amount equal to the performers [Grace](Grace.md), [Sovereignty](Sovereignty.md), or [Wit](Wit.md). If one of the chosen allies is [Wounded](Wounded.md)/[Shattered](Shattered.md), the other ally is not healed and the [Wounded](Wounded.md)/[Shattered](Shattered.md) ally is healed twice as much. If both are [Wounded](Wounded.md)/[Shattered](Shattered.md), the performer takes an injury and heals them both for triple the normal amount.