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**[Home Page](Home%20Page.md) / [Prism](Prism.md)**
# Prism Character Creation (Work in Progress)
> [!grid|txt-c]
>[![[Races.webp]]](Prism%20Races.md)
>[![[Classes.webp]]](Prism%20Classes.md)
>[![[Ability Scores.webp]]](Prism%20Attributes.md)
>[![[Armory.webp]]](Prism/Armory/Armory.md)
Character creation starts with a few choices:
- To begin, decide whether the character is an [Adventurer](Adventurer.md) or a [Vagabond](Vagabond.md).
>[!recite|no-i]- <font color="#8555d5"><font size="+2">[Adventurer](Adventurer.md)</font></font>
>Characters that are **Adventurers** gain the following:
>
>>Select 1 Skill; that skill becomes the character’s [Core Skill](Prism%20Core%20Skill.md).
>><br>
>>A [Core Skill](Prism%20Core%20Skill.md) is a skill in which the character is particularly proficient. They make basic skill checks with a +5 modifier. They may also attempt advanced skill checks. A character's Core Skill also gives access to its [Core Skill Class](Core%20Skill%20Classes.md), which is determined by the character's archetype. This provides a **[Main Attribute Score bonuses](Prism%20Attributes.md)** bonus determined by the skill chosen.
>
>>Select 1 [Archetype](Archetype.md).
>><br>
>> This Archetype will determine the pool of classes you may choose from. Each Archetype gives a collective of features, proficiencies, and **[Main Attribute Score bonuses](Prism%20Attributes.md)** determined by the Archetype. The **Adventurer**, however, can only gain the Attribute bonus from Core Classes once. (Meaning that one that picks Two Core classes out of their three gains only one instance of a +2, instead of both instances of it.)
>
>>The **Adventurer** determines their [Sub-Attributes](Prism%20Attributes.md) by the lower of the two parent **[Main Attributes](Prism%20Attributes.md)** modifiers that comprise it.
>
>>Select 1 [Kit](Prism/Armory/Kits/Kits.md); that kit becomes the character’s Core Kit.
>><br>
>>A Core Kit is a set of tools that allows the character to have a vocation or participate in a profession. The character gains proficiency in that kit, and is provided a bonus of +2 to a **[Main Attribute Score](Prism%20Attributes.md)** of their choice.
>
>>Select 1 [Character Origin Path](Character%20Paths.md).
>><br>
>>These Origin Paths give access to starting abilities, equipment and various other boons. This may provide a **[Main Attribute Score bonus](Prism%20Attributes.md)** determined by the Origin chosen.
>
>>The character gains 4 action points to interact with the game space as well as access to the [Core Actions](Prism%20Core%20Actions.md).
<br>
>[!recite|no-i]- <font color="#8555d5"><font size="+2">[Vagabond](Vagabond.md)</font></font>
>Characters that are **Vagabonds** gain the following:
>
>>The **Vagabond** does not gain a [Core Skill](Prism%20Core%20Skill.md). Instead, the **Vagabond** may attempt to make any skill check. If the check is an Advanced one, they have a -5 to it.
>
>>Select 1 [Kit](Prism/Armory/Kits/Kits.md); that kit becomes the character’s Core Kit.
>><br>
>>A Core Kit is a set of tools that allows the character to have a vocation or participate in a profession. The character gains proficiency in that kit, and is provided a bonus of +1 to a **[Main Attribute Score](Prism%20Attributes.md)** of their choice.
>
>>Select 1 [Character Origin Path](Character%20Paths.md).
>><br>
>>These Origin Paths give access to starting abilities, equipment and various other boons. This may provide a **[Main Attribute Score bonus](Prism%20Attributes.md)** determined by the Origin chosen. **Vagabonds** may not choose a Continental Origin nor do they have access to the Continental Classes.
>
>>The **Vagabond** does not choose an [Archetype](Archetype.md). Instead, the **Vagabond** may choose 3 [Classes](Prism%20Classes.md) from any of the Core Classes. The **Vagabond** gains a +1 to both options that those classes would provide to their **[Main Attributes](Prism%20Attributes.md)**, as well as whenever a class feature would award a choice of one.
>
>>The **Vagabond** gains [Mana](Mana.md) and [Spellcasting](Prism%20Spellcasting.md) if they choose a Faith or Mana Class.
>
>>The **Vagabond** gains proficiency in a [Weapon](Weapons.md) group if they choose a Martial or Wanderer class.
>
>>The **Vagabond** gains [Medium Armor](Medium%20Armor.md) proficiency if they choose a Warrior Class. They gain [Light Armor](Light%20Armor.md) proficiency if they choose a Wanderer Class.
>
>>The **Vagabond** determines their [Sub-Attributes](Prism%20Attributes.md) by taking the lower modifier of the two parent [attributes](Prism%20Attributes.md).
>>Should the parent [attributes](Prism%20Attributes.md) be the same number, the **Vagabond** adds the modifiers together instead.
>
>>The **Vagabond** gains 6 HP per level.
>
>>The character gains 4 action points to interact with the game space as well as access to the [Core Actions](Prism%20Core%20Actions.md).
- Next, you may choose your classes:
- The class system of Prism allows a character to choose three [Classes](Prism%20Classes.md) to advance simultaneously, choosing from abilities between those three [Classes](Prism%20Classes.md).
- At 1st Level, choose two class features for each of the three classes you have chosen. The character now has those starting class features. Each class additionally gives a +2 to one of two choices given for each class should the character be an **Adventurer**, and a +1 to both options should they be a **Vagabond**. (**Adventurers** only gain this bonus from one **[Core Classes](Core%20Classes.md)** option. Should multiple of their classes be Core Classes, they do not gain the additional Attribute Bonuses.)
- From 2nd Level onwards, a character chooses one of the three available class features from their three chosen classes.
- Afterwards, choose a [Race](Prism%20Races.md) and an applicable sub-race.
<br>
When it comes to determining your Skill Modifiers, such as for skills like Acrobatics and Stealth, you use one of the options of the new [Sub-Attributes](Prism%20Attributes.md) added to Prism. (For more information as to which Sub-Attribute are used where, please see the [Prism Core Skill](Prism%20Core%20Skill.md) page.)
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<Center>Below are linked two example characters that can be used as reference as to how a character of each type looks like:</center>
>[!cards|2]
>**[Sir Edmund the Endearing](Sir%20Edmund%20the%20Endearing.md)**
>**<small>[Adventurer](Adventurer.md) Example Character</small>**
>
>**[Allan Clast](Allan%20Clast.md)**
>**<small>[Vagabond](Vagabond.md) Example Character</small>**
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- For Information on the Character Creation Contest rules that was run during the Alpha, please see the [Prism Character Creation Contest](Prism%20Character%20Creation%20Contest.md) page.