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**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)**
# Energy Sphere
The Energy Sphere leads to the following other spheres:
| <!-- --> | **Energy** | **Mind** | **Spirit** |
|:----------:|:-----------:|:-----------:|:----------:|
| **Energy** | [[Conjura]] | [[Glamora]] | [[Abjura]] |
### Energy Sphere Spells
>[!recite|no-i alt-co]+ ###### [Blast](Blast.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Harm](Harm.md)*|
>>|**Spherum**|Energy|
>>|**Range**|15 ft.|
>>|**Target**|1 Enemy|
>>|**Resolve**|Attack|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|None|
>
>
>The caster makes a spell attack against a single target in range. If that spell attack hits, it deals 2d6 Force damage.
>
>- **Spell Ascension:** For each point of Ascension, increase the damage by 1d6.
>
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Harm](Harm.md)*
>
>**Color Effect** - You may sacrifice 5 Hit Points as you cast this spell. If you do, you increase the die damage by one step. You can apply this effect twice instead at level 5, by sacrificing 10 Hit Points. You can apply this effect thrice instead at level 10, by sacrificing 15 Hit Points.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Dreamwalk](Dream.md), [Harm](Harm.md)*
>
>**Color Effect** - You may [Dreamwalk](Dream.md) to a square adjacent to a creature affected by this spell as it resolves.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Harm](Harm.md), [Heal](Heal.md)*
>
>**Color Effect** - If an ally is affected by this spell, they are healed for the damage instead.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Harm](Harm.md), [Slow](Slow.md)*
>
>**Color Effect** - Enemies affected by this spell lose 1 point of [Movement Rating](Movement%20Rating.md). You gain a point of [Movement Rating](Movement%20Rating.md) for each enemy affected. Both effects last for 1 round.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Economy](Economy.md), [Harm](Harm.md)*
>
>**Color Effect** - Enemies that are defeated by this spell allow you to cast this spell again. This spell originates from the defeated creature's position. Casting this spell in this manner does not cost Action Points, but it does cost Mana Points.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Empower](Empower.md), [Harm](Harm.md)*
>
>**Color Effect** - When this spell affects an enemy, all allies adjacent to the target gain a +2 to their next damage roll.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Economy](Economy.md), [Harm](Harm.md)*
>
>**Color Effect** - When this spell affects an enemy, if the damage roll has any doubles in it (consecutive doubles), this spell's [Mana](Mana.md) cost is refunded.
>
>---
>[!recite|no-i alt-co]+ ###### [Bolt](Prism/Spells/1st%20Level/Energy%20Spheres/Bolt.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Energy](Energy%20Sphere.md), [Harm](Harm.md)*|
>>|**Spherum**|Energy|
>>|**Range**|60 ft.|
>>|**Target**|1 Enemy|
>>|**Resolve**|Opposed|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|None|
>
>
>The caster chooses an enemy. That enemy is assaulted with a bolt of force, forcing an opposed roll between the caster and the target. The caster may use their [Authority](Authority.md), [Grace](Grace.md), [Initiative](Initiative.md) or [Wit](Wit.md). The target may use their [Resilience](Resilience.md), [Stamina](Stamina.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md).
>
>Should the caster succeed, they deal 1d6 points of Force damage. Should they win by 5 or more, they deal 2d6 damage instead.
>
>- **Spell Ascension** – Each time this spell is ascended, it strikes the target an additional time for each level it is ascended.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** – *[Energy](Energy%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** – The spell now gains an Upkeep cost of 5 Hit Points. Its effect occurs again at the end of each round after the first, for as long as the spell is upkept.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** – *[Energy](Energy%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** – The square the target was in is marked by this spell. The next time the caster would cast this spell again, that square is also affected by this spell again, affecting any creature within that square. A maximum number of these squares can be marked this way equal to 1 plus each level of the spell.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** – [Energy](Energy%20Sphere.md), [Empower](Empower.md), [Harm](Harm.md), [Imbue](Imbue.md)
>
>**Color Effect** – This spell can now target allies. If an ally is selected, they are not dealt damage. Instead they are imbued with [Haste](Haste.md), the Tier of which is equal to the the level of the spell. The next attack that ally makes heals them an amount equal to twice the level of the spell.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** – [Energy](Energy%20Sphere.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Economy](Economy.md), [Empower](Empower.md), [Harm](Harm.md)
>
>**Color Effect** – This spell, when cast, allows the caster to move without [APC](Action%20Point%20Cost.md). If the spell defeats an enemy, this movement is doubled.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** – [Energy](Energy%20Sphere.md), [Harm](Harm.md), [Overwhelm](Prism/Classes/Core%20Classes/Warrior/Class%20Features/Reaver/Overwhelm.md)
>
>**Color Effect** – This spell has [Overwhelm](Prism/Classes/Core%20Classes/Warrior/Class%20Features/Reaver/Overwhelm.md) to an enemy that is damaged by it if the caster is [Bloodied](Bloodied.md).
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** – [Energy](Energy%20Sphere.md), [Harm](Harm.md), [Imbue](Imbue.md)
>
>**Color Effect** – This spell imbues allies that are adjacent to the enemy this spell successfully damages. They are imbued with [Heroism](Prism/Glossary/Keywords/Imbuements/Magic/Heroism.md), the Tier of which is equal to the level of the spell.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** – [Energy](Energy%20Sphere.md), [Empower](Empower.md), [Harm](Harm.md)
>
>**Color Effect** – Whenever the rolls made on the opposed check would either match on the die result or total result, the caster is considered to have won, and the spell is cast again on another creature within range. The extra casts of this spell do not have an [APC](Action%20Point%20Cost.md) or [MPC](Mana%20Point%20Cost.md). This can only occur once per opposed check, per creature, per round.
>
>---
>[!recite|no-i alt-co]+ ###### [Disruption](Disruption.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Depower](Depower.md)*|
>>|**Spherum**|Energy|
>>|**Range**|40 ft.|
>>|**Target**|1 Enemy|
>>|**Resolve**|Attack|
>>|**Duration**|Upkeep|
>>|**Upkeep**|1 Mana Point|
>
>
>The caster fires a ray of energy at an enemy to disrupt the energies around them. This gives them a penalty of -1 on opposed checks of spells or abilities with the [Magic](Prism/Glossary/Keywords/Typing%20Effects/Magic.md) Keyword. This spell does not stack.
>
>- **Spell Ascension** – For each level of ascension, the penalty is increased by 1.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** – *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Depower](Depower.md)*
>
>**Color Effect** – The caster also takes this penalty whenever the spell would successfully affect an enemy with this spell. In exchange, the penalty on the target is doubled for the first opposed check they make each round.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** – *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Attack](Attack.md), [Depower](Depower.md)*
>
>**Color Effect** – While the spell is being upkept, whenever the affected target would fail an opposed check, that enemy is afflicted with [Sightless](Sightless.md), the Tier of which is equal to the level of the spell.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** – *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Attack](Attack.md), [Depower](Depower.md)*
>
>**Color Effect** - While the spell is being upkept, whenever the affected target would fail an opposed check, that enemy is afflicted with [Silenced](Silenced.md), the Tier of which is equal to the level of the spell.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Attack](Attack.md), [Depower](Depower.md), [Slow](Slow.md)*
>
>**Color Effect** - While the spell is being upkept, whenever the affected target would fail an opposed check, that enemy is afflicted with [Dazed](Dazed.md), the Tier of which is equal to the level of the spell.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Depower](Depower.md), [Harm](Harm.md)*
>
>**Color Effect** - While the spell is being upkept, whenever the affected target would fail an opposed check, that enemy is dealt Force damage equal to half of the difference of the results of the failed check. (Minimum of 1 / Maximum of 5)
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Attack](Attack.md), [Depower](Depower.md)*
>
>**Color Effect** - While the spell is being upkept, the target is afflicted with the [Marked](Marked.md) affliction, the Tier of which is equal to the level of the spell. Whenever this enemy is dealt damage by an ally, the mark is consumed, and for 1 round, the penalty provided by the spell is increased by an amount equal to the total number of Tiers of [Marked](Marked.md) the creature had when the affliction was consumed.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Attack](Attack.md), [Depower](Depower.md)*
>
>**Color Effect** – While this spell is being upkept, the caster has a bonus to opposed checks equal to the penalty the target is receiving from this spell.
>
>---
>[!recite|no-i alt-co]+ ###### [Font](Font.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Energy](Energy%20Sphere.md), [Area](Area.md), [Harm](Harm.md)*|
>>|**Spherum**|Energy|
>>|**Range**|30 ft. / 10 ft. Radius|
>>|**Target**|Creatures|
>>|**Resolve**|Opposed|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|Instantaneous|
>
>
>
>The caster selects an area in range, causing a font of mana to open from the ground. All creatures in the radius of the spell must make an opposed attribute check againts the caster. The caster may use [Authority](Authority.md), [Competence](Competence.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). Opposing creatures may use [Resilience](Resilience.md), [Sovereignty](Sovereignty.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). Creatures that lose take 1d10 Force damage.
>
>- **Spell Ascension** – For each point of Ascension, the spell increases its radius by 5 ft. Every 3 points of Ascension adds an additional 1d10 of damage.
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Empower](Empower.md), [Harm](Harm.md)*
>
>**Color Effect** – The spell has its base radius changed to 15 ft., and the spell is instead centered on the caster. The caster automatically takes the damage of the spell, and applies half of the damage taken as additional damage to other creatures in range.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Harm](Harm.md)*
>
>**Color Effect** – Enemies that fail the opposed check of this spell are afflicted with [Distracted](Distracted.md) for 1 round, as they are filled with visions from [The Dream](The%20Dream.md), the Tier of which is equal to the level of the spell.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Harm](Harm.md), [Imbue](Imbue.md)*
>
>**Color Effect** – Allies are not damaged by this spell. Instead, they are imbued with [Regeneration](Regeneration.md), the Tier of which is equal to the level of the spell.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [[Echo]], [Harm](Harm.md)*
>
>**Color Effect** – When this spell is cast, until the end of the next round, if another spell is cast, this spell repeats itself as an Echo, using the same parameters and targeting as when it was first cast. Once all of the Echo effects of this spell resolve, this effect fades.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Harm](Harm.md)*
>
>**Color Effect** – Whenever a creature would lose the opposed check of this spell, they can be moved to any space within the radius of this effect. It must always be closer to that creature’s enemy. The amount of squares moved is equal to the level of the spell.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Depower](Depower.md), [Harm](Harm.md)*
>
>**Color Effect** – This spell has its base radius changed to 15 ft., and is centered on the caster. This spell does not do damage. Instead, it reduces the damage of enemies that fail the opposed roll within range for 1 round. The amount of damage reduction is equal to the level of the spell.
>
> [Elemental](Elemental.md) [Augments](Augment.md) can be applied to this spell, even if they normally couldn't. Such augments affect this spell as able, but also decrease the damage dealt by enemies of the element chosen by an additional amount equal to the Mana Points spent to cast the spell.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Economy](Economy.md), [Harm](Harm.md)*
>
>**Color Effect** – Allies dealt damage by this spell gain 1 point of Mana or Continental Resource they are missing. This spell can only affect an ally once per round in this way.
>
>---
>[!recite|no-i alt-co]+ ###### [Infuse](Infuse.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*|
>>|**Spherum**|Energy|
>>|**Range**|Touch|
>>|**Target**|1 Weapon|
>>|**Resolve**|None|
>>|**Duration**|Upkeep|
>>|**Upkeep**|1 Mana Point|
>
>
>The caster touches a weapon, infusing it with mana to sharpen its edge. For the duration of the spell, the weapon deals 1 additional point of Force damage. If an [Elemental](Elemental.md) augment is applied to this spell, it empowers Tier 1 of that Elemental affliction on the weapon instead.
>
>- **Spell Ascension** – Increase the damage by 1 or the Tier of the Elemental affliction by 1 tier for each level of ascension this spell benefits from.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
>
>**Color Effect** – The caster infuses the weapon with the option to score an automatic Critical Hit whenever it hits an enemy with an attack. If this option is used, the weapon is destroyed afterwards.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
>
>Color Effect – The caster infuses the weapon with a near ethereal form. The weapon becomes [Resistant](Resistance.md) to [Block](Block.md) and [Parry](Parry.md) attempts.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
>
>**Color Effect** – The weapon is further empowered with Tier I [Life Drain](Life%20Drain.md).
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
>
>**Color Effect** – Whenever this weapon would deal damage, the wielder may choose to store that damage. At any point in the combat, the wielder can decide to unleash this damage as extra damage on a damage roll this weapon makes. Only 1 instance of damage can be stored at a time. Damage that is stored is not dealt otherwise.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
>
>**Color Effect** – The wielder of the weapon gains Tier I [Trance](Prism/Glossary/Keywords/Imbuements/Mundane/Trance.md) whenever this spell is cast. Whenever the wielder would lose all Tiers of [Trance](Prism/Glossary/Keywords/Imbuements/Mundane/Trance.md), the spell fades from the weapon.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
>
>**Color Effect** – The caster infuses the weapon with [Enchanted](Enchanted.md) instead of other [Afflictions](Affliction.md) or empowerment. This [Enchanted](Enchanted.md) Tier is equal to the level of the spell, and applies to the attribute the wielder uses for parrying with the weapon.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Energy](Energy%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
>
>**Color Effect** – The damage bonus is doubled from this weapon, and is dealt to the wielder as well from enemy attacks. This damage cannot cause injuries. Whenever the wielder defeats an enemy, the wielder is healed an amount of Hit Points equal to the [Spirit](Spirit.md) of the defeated enemy. If the wielder is [Wounded](Wounded.md), this healing is doubled.
>
>---