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**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)**
# Mass Sphere
The Mass Sphere leads to the following other spheres:
| <!-- --> | **Mass** | **Mind** | **Spirit** |
|:--------:|:-----------:|:----------:|:----------:|
| **Mass** | [[Transma]] | [[Sensia]] | [[Necra]] |
### Mass Sphere Spells
<br>
>[!recite|no-i alt-co]+ ###### [Cure](Cure.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Mass](Mass%20Sphere.md), [Heal](Heal.md)*|
>>|**Spherum**|Mass|
>>|**Range**|Touch|
>>|**Target**|Self/1 Ally|
>>|**Resolve**|None|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|None|
>
>
>The target is healed by an amount equal to the caster’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md).
>
>- **Spell Ascension** – For each additional level of this spell, the healing is increased again by the caster’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md).
>
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md)*
>
>**Duration** – 1 Round
>
>**Color Effect** – For the duration of the spell, whenever the recipient of the spell would be dealt damage, half of that damage heals their allies within 10ft.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md)*
>
>**Duration** – 1 Round
>
>**Color Effect** – For the duration of the spell, whenever the recipient of this spell would be healed, the caster is healed for half that amount.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Heal](Heal.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The target is imbued with Tier I [Regeneration](Regeneration.md). If this spell is ascended, each point of mana spent this way increases the Tier of this [Imbuement](Imbuement.md).
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md)*
>
>**Color Effect** – This spell does not heal. Instead, the number of Hit Points the recipient has is tracked by the spell. Then, at the start of the round, the recipient's HP is reset to this amount. This effect is disabled and negated if the recipient is afflicted with [Numbed](Numbed.md)/[Staggered](Staggered.md).
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Attack](Attack.md), [Harm](Harm.md), [Imbue](Imbue.md)*
>
>**Resolve** - Attack
>
>**Color Effect** –This spell does not heal. Instead, this spell is treated as a spell attack. If this attack hits its target, it deals Necrotic damage equal to the caster’s [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md). This spell is imbued with Tier I [Life Drain](Life%20Drain.md) (Regeneration). For each point of mana spent to ascend this spell, increase the damage by an equal amount.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md)*
>
>**Duration** – 1 Round
>
>**Color Effect** – The target of the spell increases all healing they receive for 1 round by an amount equal to their [Spirit](Spirit.md).
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Economy](Economy.md), [Empower](Empower.md)*
>
>**Duration** – 1 round
>
>**Color Effect** – This spell does not heal. Instead, the target ignores the next instance of Injury it would receive. This effect does not stack. If this spell is ascended, for each additional level, another instance of Injury is prevented. This effect is removed at the end of the round.
>
>---
>[!recite|no-i alt-co]+ ###### [Geist](Geist.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Mass](Mass%20Sphere.md), [Artificial](Artificial.md), [Attack](Attack.md)*|
>>|**Spherum**|Mass|
>>|**Range**|60 ft.|
>>|**Target**|Enemies|
>>|**Resolve**|Spell Attack|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|None|
>
>
>The caster imbues a piece of terrain, object or other material that is used as a missile to attack their enemies. The attack is affected by the material it is composed of, which may allow the attack to gain different properties determined by the GM. The damage die is always 1d10 in either case.
>
>- **Spell Ascension** – Each level of this spell increases its damage by 1d10.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Artificial](Artificial.md), [Attack](Attack.md), [Infuse](Infuse.md)*
>
>**Color Effect** – The caster may sacrifice 5 Hit Points per level of this spell when they cast it. If they do, they infuse the [Seep](Seep.md) affliction onto this spell, the Tier of which is equal to the level of the spell.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Artificial](Artificial.md), [Attack](Attack.md)*
>
>**Color Effect** – The caster causes the projectile to explode on successfully hitting an enemy with the spell. The explosion deals damage to all creatures within 10 ft. of the target.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Artificial](Artificial.md), [Attack](Attack.md)*
>
>Color Effect – The caster infuses the object with living flora, causing it to deal more damage. The die of damage is increased by 1 step.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Artificial](Artificial.md), [Attack](Attack.md)*
>
>**Color Effect** – The caster infuses the projectile with time dilatation, causing the spell to increase its range to 150 ft.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Artificial](Artificial.md), [Attack](Attack.md)*
>
>**Color Effect** – The caster infuses the spell with explosive power. Targets dealt damage by this spell are afflicted with Tier I [Prone](Prone.md).
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Artificial](Artificial.md), [Attack](Attack.md)*
>
>**Color Effect** – The caster causes the projectile to become a cage. If it deals damage to a target, that target is afflicted with Tier I [Staggered](Staggered.md).
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Artificial](Artificial.md), [Attack](Attack.md)*
>
>**Color Effect** – The caster turns their projectile into crystal. Whenever this projectile would deal damage to a target, that target loses 1 Mana Point.
>
>---
>[!recite|no-i alt-co]+ ###### [Harden](Harden.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Mass](Mass%20Sphere.md), [Imbue](Imbue.md)*|
>>|**Spherum**|Mass|
>>|**Range**|Self|
>>|**Target**|Self|
>>|**Resolve**|None|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|1 Mana Point|
>
>
>The caster infuses themselves with hardened flesh. They are imbued with [Warded](Warded.md), the Tier of which is equal to the level of the spell.
>
>- **Spell Ascension** – See above for details.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Heal](Heal.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster incurs [Seep](Seep.md) in equal Tiers to their [Warded](Warded.md) Tiers. While this spell is active, whenever the target would take damage, that target's allies within 10 ft. are healed an amount equal to half the damage dealt.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – The caster incurs [Anchored](Anchored.md), the Tier of which is equal to the Tiers of [Warded](Warded.md) they possess.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Heal](Heal.md), [Imbue](Imbue.md)*
>
>**Color Effect** – While this spell is active, the caster is healed Hit Points equal to the spell’s level whenever they are missed by an enemy.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Imbue](Imbue.md)*
>
>**Color Effect** – While this spell is active, the caster gains MR equal to the Tiers of [Warded](Warded.md) they possess.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Harm](Harm.md), [Imbue](Imbue.md)*
>
>**Color Effect** – While this spell is active, the caster deals additional damage on reaction abilities and spells against creatures that attack it. This additional damage is equal to the Tiers of [Warded](Warded.md) the caster possesses, and the type of damage is that of the triggering ability.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Imbue](Imbue.md)*
>
>**Color Effect** – While this spell is active, enemies that attack an ally within 10 ft. of the caster incur [Taunt](Prism/Glossary/Keywords/Afflictions/Mundane/Taunt.md), the Tier of which is the number of attacks made against that ally while in range of this spell this round. Enemies that incur this [Affliction](Affliction.md) have all taunt removed at the start of the round.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Imbue](Imbue.md)*
>
>**Color Effect** – While this spell is active, at the end of each round, there is a 50% chance the caster dissipates to the mirror realm. They are unaffected by anything on the battlefield, and are in a harmless place while they are there. They return from this mirror realm adjacent to a creature or reflective surface randomly chosen at the start of their turn.
>
>---
>[!recite|no-i alt-co]+ ###### [Push](Push.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Mass](Mass%20Sphere.md), [Area](Area.md), [Slow](Slow.md)*|
>>|**Spherum**|Mass|
>>|**Range**|15 ft. Cone|
>>|**Target**|Enemies|
>>|**Resolve**|Opposed Attribute|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|None|
>
>
>The caster attempts an opposed attribute check to enemies in range. The caster and the targets may both use their [Authority](Authority.md), [Competence](Competence.md), [Cunning](Cunning.md) or [Presence](Presence.md). if the caster succeeds, they push back enemies within range by 3 squares away from the caster.
>
>- **Spell Ascension** – For each level of this spell, increase the amount of squares enemies are moved by 2.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Area](Area.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Slow](Slow.md)*
>
>**Color Effect** – The caster can also choose to knock themselves away from the direction they send enemies affected by this spell.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Area](Area.md), [Slow](Slow.md)*
>
>**Color Effect** – The caster can choose any direction in which to move affected targets.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Area](Area.md), [Slow](Slow.md)*
>
>**Color Effect** – Targets the caster wins the opposing check against by 10 or more are also afflicted with [Staggered](Staggered.md), the Tier of which is equal to the level of the spell.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Area](Area.md), [[Echo]], [Slow](Slow.md)*
>
>**Color Effect** – At the end of the round, all targets affected by this spell are affected by an Echo of the spell.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Area](Area.md), [Slow](Slow.md)*
>
>**Color Effect** – The caster may move up the same number of squares that the affected enemies were moved. (Equal number of squares, not Total number).
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Area](Area.md), [Slow](Slow.md)*
>
>**Color Effect** – The caster may affect allies in range of this spell, except they may choose any direction for them if they are affected.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Area](Area.md), [Slow](Slow.md)*
>
>**Color Effect** – If an obstacle would cause an enemy not to move the full distance after being affected, the obstacle and the enemy take Force damage equal to the number of squares that target did not move.
>
>---
>[!recite|no-i alt-co]+ ###### [Rupture](Rupture.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Mass](Mass%20Sphere.md), [Afflict](Afflict.md)*|
>>|**Spherum**|Mass|
>>|**Range**|15 ft.|
>>|**Target**|1 Enemy|
>>|**Resolve**|Opposed Attribute|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|None|
>
>
>The Caster targets an enemy in range. They make an opposed attribute check, with the caster using their [Cunning](Cunning.md), [Grace](Grace.md), [Guile](Guile.md) or [Wit](Wit.md). The target may use their [Guile](Guile.md), [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, the target is afflicted with Tier 1 [Seep](Seep.md).
>
>- **Spell Ascension** – For each level of the spell, increase the Tier of [Seep](Seep.md) by 1.
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Harm](Harm.md)*
>
>**Color Effect** – The caster incurs Tier I [[Seep]]. In exchange, the target takes immediate physical damage equal to the current Tiers of [Seep](Seep.md) they possess after the spell resolves.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md)*
>
>**Color Effect** – While the target is afflicted with [Seep](Seep.md), they also incur [Dazed](Dazed.md), the Tier of which is equal to the level of the spell.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Heal](Heal.md)*
>
>**Color Effect** – The caster transfers the blood of the vitae of the enemy to an ally. While the target is afflicted with [[Seep]], each time that enemy would take damage from this affliction, the caster can heal an ally that is within 10ft of either themselves or the target.
>
>## <font color="#ffff00">**Yellow**</font>
>
>Keywords - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)*
>
>Color Effect – The caster causes the temporal suffering of the target to increase. As such, whenever a negative effect would occur at the end of the round for the target, that effect triggers twice. This effect remains for as long as the target is afflicted with [Seep](Seep.md).
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** – This spell now expends all [Seep](Seep.md) on the target instead, causing them to explode with Force damage equal to 4 times the Tier of the [Seep](Seep.md) the creature possessed. This also causes half of this damage to all creatures adjacent to the target.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
>
>**Color Effect** – Allies that attack and deal damage to the target treat those sources as if they have Tier I [Life Drain](Life%20Drain.md). This effect lasts for as long as the target is afflicted with [Seep](Seep.md).
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md)*
>
>**Color Effect** – The caster treats damage sources they control as if they possess Tier I [Mana Drain](Mana%20Drain.md) whenever they would damage a target affected by this spell. This effect lasts for as long as that target is afflicted with [Seep](Seep.md).
>
>---