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**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)**
# Rupture <small>(1st)</small>
>[!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**|*[Mass](Mass%20Sphere.md), [Afflict](Afflict.md)*|
>|**Spherum**|[Mass Sphere](Mass%20Sphere.md)|
>|**Range**|15 ft.|
>|**Target**|1 Enemy|
>|**Resolve**|Opposed Attribute|
>|**Duration**|Instantaneous|
>|**Upkeep**|None|
The Caster targets an enemy in range. They make an opposed attribute check, with the caster using their [Cunning](Cunning.md), [Grace](Grace.md), [Guile](Guile.md) or [Wit](Wit.md). The target may use their [Guile](Guile.md), [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, the target is afflicted with Tier 1 [Seep](Seep.md).
- **Spell Ascension** – For each level of the spell, increase the Tier of [Seep](Seep.md) by 1.
## <font color="#5218fa">**Indigo**</font>
**Keywords** – *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Harm](Harm.md)*
**Color Effect** – The caster incurs Tier I [[Seep]]. In exchange, the target takes immediate physical damage equal to the current Tiers of [Seep](Seep.md) they possess after the spell resolves.
## <font color="#0000ff">**Blue**</font>
**Keywords** - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md)*
**Color Effect** – While the target is afflicted with [Seep](Seep.md), they also incur [Dazed](Dazed.md), the Tier of which is equal to the level of the spell.
## <font color="#008000">**Green**</font>
**Keywords** - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Heal](Heal.md)*
**Color Effect** – The caster transfers the blood of the vitae of the enemy to an ally. While the target is afflicted with [[Seep]], each time that enemy would take damage from this affliction, the caster can heal an ally that is within 10ft of either themselves or the target.
## <font color="#ffff00">**Yellow**</font>
Keywords - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)*
Color Effect – The caster causes the temporal suffering of the target to increase. As such, whenever a negative effect would occur at the end of the round for the target, that effect triggers twice. This effect remains for as long as the target is afflicted with [Seep](Seep.md).
## <font color="#ffa500">**Orange**</font>
**Keywords** - *[Mass](Mass%20Sphere.md), [Harm](Harm.md)*
**Color Effect** – This spell now expends all [Seep](Seep.md) on the target instead, causing them to explode with Force damage equal to 4 times the Tier of the [Seep](Seep.md) the creature possessed. This also causes half of this damage to all creatures adjacent to the target.
## <font color="#ff0000">**Red**</font>
**Keywords** - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
**Color Effect** – Allies that attack and deal damage to the target treat those sources as if they have Tier I [Life Drain](Life%20Drain.md). This effect lasts for as long as the target is afflicted with [Seep](Seep.md).
## <font color="#ee82ee">**Violet**</font>
**Keywords** - *[Mass](Mass%20Sphere.md), [Afflict](Afflict.md)*
**Color Effect** – The caster treats damage sources they control as if they possess Tier I [Mana Drain](Mana%20Drain.md) whenever they would damage a target affected by this spell. This effect lasts for as long as that target is afflicted with [Seep](Seep.md).