<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)** # Spirit Sphere The Mind Sphere leads to the following other spheres: | <!-- --> | **Energy** | **Mass** | **Spirit** | |:----------:|:----------:|:---------:|:----------:| | **Spirit** | [[Abjura]] | [[Necra]] | [[Mysta]] | ### Spirit Sphere Spells <br> >[!recite|no-i alt-co]+ ###### [Commune](Prism/Spells/1st%20Level/Spirit%20Sphere%20Spells/Commune.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit%20Sphere.md), [[Camp]]*| >>|**Spherum**|Spirit| >>|**Range**|Touch| >>|**Target**|Encampment| >>|**Resolve**|10 Minutes of Chanting| >>|**Duration**|8 Hours| >>|**Upkeep**|1 Supply| > > >The caster communes with the area to add a layer of spiritual protection over a campsite, cabin or other small building intended for rest. This protects those within from dream encounters. > >- **Spell Ascension** – Each Ascension increases the area and settlement size this spell can affect. > > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [[Camp]]* > >**Color Effect** – The caster may take half of their Hit Points in damage. If they do, the encampment is immune to ambushing effects. The caster does not heal this damage on the next rest they would take. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [[Camp]]* > >**Color Effect** – The caster opens the spirits of their allies, allowing only positive [Dream](The%20Dream.md) encounters to occur to those within. > >## <font color="#008000">**Green**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [[Camp]]* > >**Color Effect** – The caster imbues their allies with life energy as they sleep. This allows creatures within to recover from disease and curses as if they were in a comfortable settlement. If they already are, instead rolls against said conditions are rolled as if the creature was [Resistant](Resistance.md) to them. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [[Camp]]* > >**Color Effect** – The caster provides the encampment with a temporal protection. This prevents time breaks, decay and other such effects to occur to those within. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [[Camp]]* > >**Color Effect** – The caster quickens the inner ambition of their allies while they rest. When the rest is completed, all allies gain the camp effect of [[Carousing]]. This stacks with the actual effect of Carousing. > >## <font color="#ff0000">**Red**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [[Camp]]* > >**Color Effect** – The caster strengthens the bonds of camaraderie of their allies within. The Aid Camp action can now be stacked by multiple creatures on a single roll for that camp action. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [[Camp]]* > >**Color Effect** – The caster coaxes the natural magic of the land into the camp. This causes a random magical terrain to appear within, providing a random array of effects determined by the GM, and randomly determined to be for or against the party's well being. > >--- >[!recite|no-i alt-co]+ ###### [Heroism](Prism/Spells/1st%20Level/Spirit%20Sphere%20Spells/Heroism.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit%20Sphere.md), [Area](Area.md), [Imbue](Imbue.md)*| >>|**Spherum**|Spirit| >>|**Range**|15 ft.| >>|**Target**|Allies| >>|**Resolve**|None| >>|**Duration**|Instantaneous| >>|**Upkeep**|None| > > >The caster imbues all allies in range with Tier 1 [Heroism](Prism/Glossary/Keywords/Imbuements/Magic/Heroism.md). > >- **Spell Ascension** – Increase the Tier of the [Heroism](Prism/Glossary/Keywords/Imbuements/Magic/Heroism.md) this spell imbues by an amount equal to the level of the spell. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [Area](Area.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – Targets of this spell can sacrifice Temporary Hit Points (THP) whenever they would deal damage. They add extra damage equal to half of the THP sacrificed. This effect lasts until the end of the round when this spell first affects the targets. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [Area](Area.md), [Dreamwalk](Dream.md), [Imbue](Imbue.md)* > >**Color Effect** – Targets in range affected by this spell when it is cast can swap places with one another, [dreamwalking](Dream.md) to each other's positions. > >## <font color="#008000">**Green**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [Area](Area.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – Targets affected by this spell receive extra Temporary Hit Points (THP) whenever they would receive THP equal to the level of this spell. This extra THP can only be gained if the target is at full HP. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [Area](Area.md), [Imbue](Imbue.md)* > >**Color Effect** – The target of this spell gains additional [MR](Movement%20Rating.md) for every 5 Temporary Hit Points (THP) they have. This effect lasts until the end of the round. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [Area](Area.md), [Imbue](Imbue.md)* > >**Color Effect** – The caster chooses 1 of the targets of this spell. All of the other recipients lose half of their Temporary Hit Points (THP), and the chosen target receives double the amount of [Courage](Courage.md) they would receive from the next source of Courage until the end of the round. > >## <font color="#ff0000">**Red**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [Area](Area.md), [Imbue](Imbue.md)* > >**Color Effect** – Targets affected by this spell grant the [Courage](Courage.md) they would gain this round to adjacent [Wounded](Wounded.md)/[Shattered](Shattered.md) allies instead of themselves. If there are none, they do not gain Courage. This lasts until the end of the round. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** – *[Spirit](Spirit%20Sphere.md), [Area](Area.md), [Imbue](Imbue.md)* > >**Color Effect** – Targets affected by this spell have their current Temporary Hit Points (THP) adjusted to be equal to the target within range that has the lowest amount of THP above 0. > >--- >[!recite|no-i alt-co]+ ###### [Potency](Potency.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)*| >>|**Spherum**|Spirit| >>|**Range**|Self| >>|**Target**|Self| >>|**Resolve**|Self| >>|**Duration**|Upkeep| >>|**Upkeep**|1 Mana Point| > > >The caster infuses their inner spirit with potency, imbuing themselves with [Blessed](Blessed.md), the Tier of which is equal to the level of this spell. > >- **Spell Ascension** – Each level of this spell above the 1st level grants 3 THP for each level of the spell. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – The [Blessed](Blessed.md) effect is changed to [Regeneration](Regeneration.md). In addition, for as long as the spell is being upkept, the target gains a bonus to their damage rolls with their weapon attacks equal to half of their current THP, up to a maximum of three times the caster’s [Spirit](Spirit.md). The target sacrifices Hit Points equal to this additional damage whenever it is dealt. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** - While the spell is active, the caster can levitate up to 20 ft. The caster can adjust their elevation by spending Action Points to move equal to their normal [MR](Movement%20Rating.md). When the spell fades, the caster floats to the ground harmlessly. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md), [Imbue](Imbue.md)* > >**Color Effect** - The [Blessed](Blessed.md) effect is changed to [Inspired](Inspired.md) instead. In addition, while this spell is active, whenever the caster would receive THP, they are healed an equal amount of Hit Points instead. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** - The [Blessed](Blessed.md) effect is changed to [Haste](Haste.md) instead. In addition, whenever the caster should win [Initiative](Initiative.md) against all of the enemies in the current combat, they may move once without [APC](Action%20Point%20Cost.md). > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Harm](Harm.md), [Imbue](Imbue.md)* > >**Color Effect** - While this spell is active, whenever the caster would deal damage to an enemy, they deal Force damage to adjacent enemies equal to the level of this spell. This spell cannot trigger itself, and its effect only triggers once per damage source per round. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** - While this spell is active, the caster is also imbued with [Bestow](Bestow.md) of an equal Tier to the [Blessed](Blessed.md). Allies within the incurred aura gain a +1 bonus to attack rolls (this source of +1 does not stack with itself or other instances of Potency). > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** - The [Blessed](Blessed.md) effect is changed to [Saturated](Saturated.md) instead. In addition, while the spell is active, whenever the caster would gain mana, a random adjacent creature randomly gains Hit Points or takes Force damage equal to the amount of mana gained. > >--- >[!recite|no-i alt-co]+ ###### [Protect](Protect.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)*| >>|**Spherum**|Spirit| >>|**Range**|30 ft.| >>|**Target**|Self/1 Ally| >>|**Resolve**|None| >>|**Duration**|Upkeep| >>|**Upkeep**|1 Mana Point| > > > >An ally within range is imbued with Tier I [Warded](Warded.md). > >- **Spell Ascension** – For each point of mana that ascends this spell, increase the base Tier of the [Warded](Warded.md) [Imbuement](Imbuement.md) by I. > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – Whenever the imbued would be attacked and dealt damage, the Tier of the [Warded](Warded.md) [Imbuement](Imbuement.md) is increased by I. This only occurs once per casting. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Dreamwalk](Dream.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** - While this spell is active, the caster and the target may [Dreamwalk](Dream.md) to each other's squares whenever either of them would be attacked. This occurs after the attack is resolved. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** - The target incurs the [Regeneration](Regeneration.md), the Tier of which is equal to the Tier of the [Warded](Warded.md) [Imbuement](Imbuement.md). > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Dash](Prism/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – While this spell is active, the target has its [Movement Rating](Movement%20Rating.md) increased by 2. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Duration** - 1 Round > >**Upkeep** - None > >**Color Effect** – The Tier of this spell's [Warded](Warded.md) [Imbuement](Imbuement.md) is equal to the number of enemies threatening the target in melee. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Imbue](Imbue.md)* > >**Color Effect** – When this spell is cast on an ally that is [Bloodied](Bloodied.md), this spell increases the base Tier of [Warded](Warded.md) by I. If they are [Wounded](Wounded.md)/[Shattered](Shattered.md), the Tier is increased by II instead. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Harm](Harm.md), [Imbue](Imbue.md)* > >**Color Effect** – Whenever an enemy would attack the imbued and miss the attack, the attacker takes Force damage equal to the caster’s [Spirit](Spirit.md). > >--- >[!recite|no-i alt-co]+ ###### [Purity](Purity.md) > >>[!infobox] >>| <!-- --> | <!-- --> | >>|-----------------|:-:| >>|**Keywords**|*[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md)*| >>|**Spherum**|Spirit| >>|**Range**|20 ft.| >>|**Target**|1 Ally| >>|**Resolve**|None| >>|**Duration**|Instantaneous| >>|**Upkeep**|None| > > >The caster purifies an ally in range, lowering the tiers of the [Poison](Poison.md)/[Toxic](Toxic.md) and [Bleed](Bleed.md)/[Seep](Seep.md) afflictions by an amount equal to the level of the spell. This spell then heals the target an amount equal to the total tiers of afflictions removed. > >- **Spell Ascension** – See above for details. > > >## <font color="#5218fa">**Indigo**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md)* > >**Color Effect** – The caster sacrifices HP when this spell is cast, with the amount of HP that is sacrificed being equal to the caster's [Spirit](Spirit%20Sphere.md). This damage is added as additional healing to targets healed by this spell. > >## <font color="#0000ff">**Blue**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [[Echo]], [Empower](Empower.md), [Heal](Heal.md)* > >**Color Effect** – Whenever this spell would affect a target, a fog of dreams appears with a radius of 10 ft. At the end of the round, this fog echoes the spell's effects in this area, after which the spell's effects fade. > >## <font color="#008000">**Green**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md)* > >**Color Effect** – Until the end of the round, if the target of this spell should receive an [Affliction](Affliction.md), they are healed an amount of Hit Points equal to the Tier of that affliction. > >## <font color="#ffff00">**Yellow**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md), [Imbue](Imbue.md)* > >**Color Effect** – At the end of the round a target is affected by this spell, they are imbued with [Haste](Haste.md), the Tiers of which are equal to the Tiers of total [Afflictions](Affliction.md) the target is afflicted with. > >## <font color="#ffa500">**Orange**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md), [Heal](Heal.md)* > >**Color Effect** - This spell doesn't remove the [Afflictions](Affliction.md). Instead, the target has those afflictions added to their weapon and spell attacks until the end of the round. > >## <font color="#ff0000">**Red**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md), [Imbue](Imbue.md)* > >**Color Effect** – A target healed by this spell imbues their adjacent allies with [Regeneration](Regeneration.md), the Tier of which is equal to the level of the spell. > >## <font color="#ee82ee">**Violet**</font> > >**Keywords** - *[Spirit](Spirit%20Sphere.md), [Empower](Empower.md), [Heal](Heal.md)* > >**Color Effect** – The caster chooses 1 [Affliction](Affliction.md) the target is afflicted with. Those Tiers are removed, and the target gains [Immunity](Immunity.md) to that affliction until the end of the round. However, they increase the Tiers of all OTHER afflictions they receive by I until the end of the round. > >---