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**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)**
# Necra Sphere
The Necra Sphere is made available by having two spells from both the **[Mass](Mass%20Sphere.md)** and **[Spirit](Spirit%20Sphere.md)** Spell Spheres.
### Necra Sphere Spells
<br>
>[!recite|no-i alt-co]+ ###### [Burst](Burst.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Harm](Harm.md)*|
>>|**Spherum**|[Necra](Necra%20Sphere.md), [Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md)|
>>|**Range**|30 ft.|
>>|**Target**|1 Enemy|
>>|**Resolve**|Contested|
>>|**Duration**|Instantaneous|
>>|**Upkeep**|None|
>
>
>The caster selects a target within range. The caster makes a contested [Authority](Authority.md), [Cunning](Cunning.md) or [Guile](Guile.md) check against the target's [Stamina](Stamina.md), [Tenacity](Tenacity.md) or [Vigor](Vigor.md). If the caster wins, the target takes 3 Necrotic damage for each Action Point they currently possess.
>
>- **Spell Ascension** – For each level of Ascension, increase the damage per Action Point by 1.
>
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** – The target takes the damage of this spell again if they attempt to use an Action Point on the Use Item action, until the end of the round. This damage occurs before the action resolves.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** - The target takes the damage of this spell again if they attempt to use an Action Point on any action that would allow them to [Dreamwalk](Dream.md), until the end of the round. This damage occurs before the action resolves.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** - The target takes the damage of this spell again if they attempt to use an Action Point on an ability that would heal a target, until the end of the round. This damage occurs before the action resolves.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** - The target takes the damage of this spell again if they attempt to use an Action Point on the Move action, until the end of the round. This damage occurs before the action resolves.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** - The target takes the damage of this spell again if they attempt to use an Action Point on the Attack action, until the end of the round. This damage occurs before the action resolves.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** - The target takes the damage of this spell again if they attempt to use an Action Point on an ability that targets allies, until the end of the round. This damage occurs before the action resolves.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Harm](Harm.md)*
>
>**Color Effect** - The target takes the damage of this spell again if they attempt to use an Action Point on an action that would cause them to gain [Mana](Mana.md), until the end of the round. This damage occurs before the action resolves.
>
>---
>[!recite|no-i alt-co]+ ###### [Rattle](Rattle.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Economy](Economy.md)*|
>>|**Spherum**|[Necra](Necra%20Sphere.md), [Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md)|
>>|**Range**|Touch|
>>|**Target**|1 Corpse|
>>|**Resolve**|None|
>>|**Duration**|8 Hours|
>>|**Upkeep**|None|
>
>
>The caster causes the bones of a corpse to become animated, separating themselves from the flesh of the previous creature. The target corpse must be an humanoid corpse, and must contain bones in order to be affected by this spell. Once complete, the corpse sheds its flesh and rises under the caster's complete command. This creature is considered a Lost Skeleton, using the base creature template. Only one such creature can exist from this spell from this caster at a time.
>
>- **Spell Ascension** – For each level of Ascension, increase the total number of skeletons that can exist from this spell by 1.
>
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Economy](Economy.md)*
>
>**Color Effect** – The Lost Skeleton gains the [[Immolator]] Trait.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Economy](Economy.md)*
>
>**Color Effect** - The Lost Skeleton gains the Dreamwalker Trait.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Economy](Economy.md)*
>
>**Color Effect** - The Lost Skeleton gains the [[Jotun]] Trait.
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Economy](Economy.md)*
>
>**Color Effect** - The Lost Skeleton gains the [[Time Drift]] Trait.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Economy](Economy.md)*
>
>**Color Effect** - The Lost Skeleton gains the [[Champion]] Trait.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Economy](Economy.md)*
>
>**Color Effect** - The Lost Skeleton gains the [[Protector]] Trait.
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Economy](Economy.md)*
>
>**Color Effect** - The Lost Skeleton gains the [[Mage]] Trait.
>
>---
>[!recite|no-i alt-co]+ ###### [Wither](Wither.md)
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Keywords**|*[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Area](Area.md), [Harm](Harm.md), [Heal](Heal.md)*|
>>|**Spherum**|[Necra](Necra%20Sphere.md), [Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md)|
>>|**Range**|50 ft.|
>>|**Target**|20 ft. Radius|
>>|**Resolve**|None|
>>|**Duration**|1 Round|
>>|**Upkeep**|None|
>
>
>The caster selects an area within range. That area is marked by necromantic energy, with shadows and flowers beginning to appear on the ground.
>
>At the start of the next round, this area activates and is consumed. All enemies of the caster in the area take 2 points of Necrotic damage, and all allies are healed from the total damage deal by this spell, distributed amongst those allies by the caster. This spell cannot cause injuries. This spell does not stack in anyway.
>
>- **Spell Ascension** – For each level of Ascension, this spell deals an additional 2 points of damage.
>
>
>
>## <font color="#5218fa">**Indigo**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Area](Area.md), [Harm](Harm.md), [Heal](Heal.md)*
>
>**Color Effect** – The caster may sacrifice 5 Hit Points with this spell is cast. If they do, they double the range and radius of the spell.
>
>## <font color="#0000ff">**Blue**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Area](Area.md), [Dreamwalk](Dream.md), [Harm](Harm.md), [Heal](Heal.md)*
>
>**Color Effect** – The caster may choose to [Dreamwalk](Dream.md) two allies within range of this spell, switching their positions. This occurs before the healing does.
>
>## <font color="#008000">**Green**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Area](Area.md), [Harm](Harm.md), [Heal](Heal.md)*
>
>**Color Effect** – The total healing and damage effects of this spell are increased by an amount equal to the caster’s [Spirit](Spirit.md).
>
>## <font color="#ffff00">**Yellow**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Area](Area.md), [Harm](Harm.md), [Heal](Heal.md)*
>
>**Color Effect** – Allies in this spells range have their [MR](Movement%20Rating.md) increased by 1, and enemies have their MR reduced by 1. This increased by 1 for each level of ascension of this spell.
>
>## <font color="#ffa500">**Orange**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Area](Area.md), [Harm](Harm.md), [Heal](Heal.md)*
>
>**Color Effect** – This spell can now cause Injuries.
>
>## <font color="#ff0000">**Red**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Area](Area.md), [Harm](Harm.md), [Heal](Heal.md)*
>
>**Color Effect** – Whenever an ally is healed by this spell, they gain 1 [Courage](Courage.md).
>
>## <font color="#ee82ee">**Violet**</font>
>
>**Keywords** – *[Mass](Mass%20Sphere.md), [Spirit](Spirit%20Sphere.md), [Area](Area.md), [Harm](Harm.md), [Heal](Heal.md)*
>
>**Color Effect** – This spell no longer heals. Instead, the total damage of the spell is reduced to ¼, and then that amount of [Mana](Mana.md) is distributed to allies.
>
>---