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# Jinx <small>(3rd)</small>
>[!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**|*[Apotropaic](Apotropaic%20Sphere.md), [Depower](Depower.md), [Afflict](Afflict.md)*|
>|**Spherum**|Apotropaic|
>|**Range**|30 ft.|
>|**Target**|Enemy|
>|**Resolve**|Contested|
>|**Duration**|Instantaneous|
>|**Upkeep**|None|
The caster curses a target's luck. The caster and target make a Contested Check - the caster uses [Cunning](Cunning.md), [Guile](Guile.md) or [Presence](Presence.md), and the target uses [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the caster wins, the next roll that target makes this round, they must reroll the result once and take the worse of the two.
- **Spell Ascension** – For each point of Ascension, the caster may **Jinx** one additional enemy this casting.
## <font color="#5218fa">**Indigo**</font>
**Keywords** - *[Apotropaic](Apotropaic%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)*
**Color Effect** – The caster may sacrifice Hit Points, [Mana](Mana.md), or a point of [Courage](Courage.md) equal to their [Spirit](Spirit.md) to force a third roll instead, taking the worst of the three; if the worst result is the third roll, the target must apply this same jinx to their next roll this round as well.
## <font color="#0000ff">**Blue**</font>
**Keywords** - *[Apotropaic](Apotropaic%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)*
**Color Effect** – If the caster wins the check, this spell may instead target every enemy within 10 ft. of the original target.
## <font color="#008000">**Green**</font>
**Keywords** - *[Apotropaic](Apotropaic%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Heal](Heal.md)*
**Color Effect** – If the caster wins the check, withering luck spreads like blight; the caster heals Hit Points (HP) equal to their [Spirit](Spirit.md), and an ally within 10 ft. heals HP equal to half that amount as well.
## <font color="#ffff00">**Yellow**</font>
**Keywords** - *[Apotropaic](Apotropaic%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Economy](Economy.md)*
**Color Effect** – If the jinxed roll results in a natural minimum result, the target loses 1 Action Point on its next turn.
## <font color="#ffa500">**Orange**</font>
**Keywords** - *[Apotropaic](Apotropaic%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Empower](Empower.md)*
**Color Effect** – The target incurs a penalty to the reroll equal to the caster's [Ascension](Prism%20Spells.md#Spell%20Ascension) in this Spherum, and if the jinxed roll results in a natural minimum, the target is also afflicted with Tier I [Frightened](Frightened.md)/[Horror](Horror.md), as their luck's collapse shakes their nerve.
## <font color="#ff0000">**Red**</font>
**Keywords** - *[Apotropaic](Apotropaic%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md)*
**Color Effect** – An ally gains a bonus to their next roll against the jinxed target equal to the caster's [Spirit](Spirit.md), and the caster or that ally learns an ability that [Combat Acumen](Combat%20Acumen%20(Tactician).md) would reveal about the target, with ill fortune loosening their guard.
## <font color="#ee82ee">**Violet**</font>
**Keywords** - *[Apotropaic](Apotropaic%20Sphere.md), [Afflict](Afflict.md), [Depower](Depower.md), [Economy](Economy.md)*
**Color Effect** – If the jinxed roll results in a natural minimum result, the target is also afflicted with Tier I [Numbed](Numbed.md), as their luck's collapse leaves them stunned and slow to react.