**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)**
# Puppet <small>(3rd)</small>
>[!infobox]
>| <!-- --> | <!-- --> |
>|-----------------|:-:|
>|**Keywords**|*[Compulsion](Compulsion%20Sphere.md), [Afflict](Afflict.md)*|
>|**Spherum**|Compulsion|
>|**Range**|30 ft. / 15 ft. Radius|
>|**Target**|Area|
>|**Resolve**|Contested|
>|**Duration**|Upkeep|
>|**Upkeep**|1 MP|
The caster reaches into the minds of the weak-willed. All minions of the caster's choosing in the radius must make a Contested check - the caster uses [Authority](Authority.md), [Presence](Presence.md) or [Sovereignty](Sovereignty.md), and the opponents use [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). For each minion who loses, the caster gains control of one of that minion's Action Points for as long as this spell is maintained, to spend as the caster directs.
- **Spell Ascension** – For each point of Ascension, the caster may control one additional Action Point per losing minion.
## <font color="#5218fa">**Indigo**</font>
**Keywords** - *[Compulsion](Compulsion%20Sphere.md), [Afflict](Afflict.md)*
**Color Effect** – The caster may sacrifice Hit Points, [Mana](Mana.md), or a point of [Courage](Courage.md) equal to their [Spirit](Spirit.md) to control one additional Action Point this round only. If they do, that control lingers for 1 additional round before reverting.
## <font color="#0000ff">**Blue**</font>
**Keywords** - *[Compulsion](Compulsion%20Sphere.md), [Afflict](Afflict.md)*
**Color Effect** – This spell's radius doubles, and the caster may designate additional minions to join the check as new minions enter the radius while this spell is maintained.
## <font color="#008000">**Green**</font>
**Keywords** - *[Compulsion](Compulsion%20Sphere.md), [Afflict](Afflict.md), [Heal](Heal.md)*
**Color Effect** – For each minion that loses the check, vines of will-sapping growth wind around them and the caster heals Hit Points equal to their [Spirit](Spirit.md). In addition, the ground beneath losing minions becomes difficult terrain for their own allies.
## <font color="#ffff00">**Yellow**</font>
**Keywords** - *[Compulsion](Compulsion%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md)*
**Color Effect** – This spell is [Resistant](Resistance.md) to dispelling effects.
## <font color="#ffa500">**Orange**</font>
**Keywords** - *[Compulsion](Compulsion%20Sphere.md), [Afflict](Afflict.md), [Empower](Empower.md)*
**Color Effect** – Attacks made by puppeted minions when directed by the caster gain a bonus to damage rolls equal to twice the level of this spell, and these attacks have [Overwhelm](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Overwhelm.md).
## <font color="#ff0000">**Red**</font>
**Keywords** - *[Compulsion](Compulsion%20Sphere.md), [Afflict](Afflict.md)*
**Color Effect** – Allies gain a bonus to attribute checks made against puppeted minions equal to the number of controlled Action Points, and the caster or an ally learns an ability that [Lore Acumen](Lore%20Acumen%20(Sojourner).md) would reveal about the minions' true master or purpose.
## <font color="#ee82ee">**Violet**</font>
**Keywords** - *[Compulsion](Compulsion%20Sphere.md), [Afflict](Afflict.md), [Economy](Economy.md)*
**Color Effect** – While maintained, puppeted minions are imbued with Tier I [Trance](Prism/Glossary/Keywords/Imbuements/Mundane/Trance.md), as they are lost in the fog of a will not their own.